shubshub

LD25

Coming December 17th: WallJumper The Game

*Movie Voice Activate*
Coming This December to an Internet Near you

The Greatest Game ever made by Shubshub Productions

A Ludum Dare Project Made in 48 Hours

WALLJUMPER THE GAME
*Movie Voice End*
[It seems Im getting Ideas from People Raging in Video Games currently lol]

Scaling Walls Has Never been Harder
Now it is

2 Worlds 20 Levels [Ludum Dare Version] [I Will Try to Make as Many of the 5 Worlds as Possible though but 2 Worlds is the Goal for the Ludum Dare]

5 Worlds 50 Levels [Full Version]

The Story [Fixed by Cipher]

In Aeropia, it has always been peaceful, until one day the GroundTredders Invade from the world of Down Under!
They steal the very thing keeping Aeropia in the air. Their plan is to take over the universe by destroying every other world therefore, forcing people to bow down to them for food and water
At first it was just about getting back the Aero Crystal and saving your world and defeating the GroundTredders however, it soon becomes an Insanely difficult task to save the entire world from destruction at the hands of an Unknown Entity

The Worlds
World 1: Aeropia [Easy]
World 2: Down Under
World 3: Fire Kingdom
World 4: Portal Zone
World 5: Dark Aeropia
And Possibly More if the Game is Epic

Bosses
World 1: GroundTredder
World 2: King Tred
World 3: Fire Demon
World 4: Black Hole Monster
World 5: The Unknown Entity

Known Hazards
Water – Like all WallJumper’s They Can’t Swim they Instantly Drown
Lava – Like any Living Organic Creature Lava is Hot and Therefore Instant Death
Stopping on land – We don’t Know why But Stopping once activating the Grappling Hook Causes WallJumper to Die We never found out the cause for this its just like that ok
Lasers – Like 99% of the Beams that Emit Heat Lasers are Hot and therefore will Instantly Kill WallJumper
Toaster – No its not a House Hold Toaster its more like a Complex Trap that Will Kill You if you Touch it

Known Enemies
Like all Great games they have atleast 1 Form of enemy
Rust Cannon – Similar to the Rocket Launcher in the Super Meat Universe except that it shoots Rust and is Much MUCH Harder to dodge its projectiles If it hits your Grappling Hook it can Rust it instantly and it will break causing you to fall

The Goal
To Prevent the Worlds Destruction By Defeating the Ultimate Boss the Unknown entity
Which you discover after beating World 1

Extra Info
Name: WallJumper The Game
Genre: Wall Scaler
Theme: ??? [Not Yet Decided]
Release Date: December 17th
Description: An Epic Game all About Scaling Walls
Developed In: Stencyl Engine
Platform: Flash
Made for: Ludum Dare 25 2012 December 14th-17th

Current Confirmed Tools
Grappling Shot

Current Confirmed Characters
WallJumper [Originally Appeared in: WallJumper The Game]
Molecule Boy [Originally Appeared in: Molecule Boy…]
AtoMregal [Originally Appeared in: Molecule Boy…]
GroundTredder [Originally Appeared in: WallJumper The Game]

Some Information about WallJumper
WallJumper is the Main Character of this Epic Wall Scaler Game However there is some information
about him below

WallJumper is not very Agile however he is very capable of getting anywhere thats right anywhere at all
As long as he uses some kind of Grappling Hook Yup thats right Use the Grappling Hook Abillities/Tools to scale through each and every level

 

 

See Full Thread Here: Thread on Stencyl

Comments

Cipher
19. Nov 2012 · 05:36 UTC
Looks cool (Especially the extremely hard scaling walls part). will definitely check it out.Btw, mind if I fix the story a little?…
19. Nov 2012 · 06:23 UTC
Thanks I Edited the first post with your fixed story 😀
19. Nov 2012 · 19:13 UTC
You’ve already planned your LD entry? I mean, it’s not like there’s a rule against it, but doesn’t that slightly defeat the purpose? I don’t know, just not something I would do. :)
19. Nov 2012 · 19:36 UTC
Well if I didnt think of it now I wouldnt be able to think of it at the time
20. Nov 2012 · 05:39 UTC
By the amount of shit I have planned for this game Im probably going to end up not submitting it for the Ludum Dare or Jam so Don’t worry it will be released but not necessarily This Year

My Charity Game Jam Game: RetroTron

I Decided to start early but it seems I finished early

I will submit it on the day But I want to get your guys thoughts now to see what I should add or change and stuff

Download RetroTron for Windows

Its a Very Difficult Game
It was developed in Game Maker 7 Pro (I decided to use an old tool to make an old style game)
I can Probably add most things that you guys want me to add I don’t Mind I enjoy Making games

Although it doesnt seem it can have alot more Anyway comment what you think

If its not fun then I can easily make another game No problems there

Who would be interested in a different type of ld challenge

I Just had an Idea of a New type of Ludum Dare

Basically you use a Game Development program that I will develop Prior to the Challenge and then you use that to come up with the Best game using its limited capabilities

Im just wondering who would be interested in such a challenge?

Comments

FelipeTavares
21. Nov 2012 · 00:21 UTC
Can you share more about it?? Language, framework, source code license….
21. Nov 2012 · 00:23 UTC
It would be a drag and drop interface

I dont know what defines a framework

No source code

What do you mean by the license
21. Nov 2012 · 03:44 UTC
How exactly do you propose to build this tool? What features would it have that would convince us to use it? Have you used it to make a game yet?
21. Nov 2012 · 09:12 UTC
I’ve thought about this as well, several times. In principle, it should be fun, but in practice you will probably only get a handful participants at best. Most people like to use tools they’re familiar with, or ones that they’ve been hoping to learn. Since your editor will almost certainly be very limited and specific to some classes of games, it might not appeal to many.
sorceress
21. Nov 2012 · 10:51 UTC
If you host a mini-LD at some stage, you will have full control over what the challenge consists of. Although it’s probably wise to not stray too far off the beaten track, else you risk alienating potential contestants.

Create A Sokoban – My Charity Game Jam Entry

Head over to www.charitygamejam.com And Looks for The Create A Sokoban Cartridge

After I Finished Creating RetroTron I started to get bored and wanted to Know if I Could post more than one game and I Can

So I got to work on this simple Game/Level Editor

Basically what it is Is a Level editor so That you can Create Your own Sokoban Levels (If you don’t Know What Sokoban is the Game Information will tell you)
I Started at about 11am This Morning and Just Uploaded it less than 5 Minutes ago

I Will Probably make A Sequel if its Good

Charity Game Jam Post Morterm – Create A Sokoban

Create A Sokoban Turned out really great in the end
And Managed to Get it Updated Once During time frame of the Game Jam
Since then I have Updated it again With more Features that are not Normally Part of Sokoban these Include the Doors The Switches the stairs and Holes Its Pretty Awesome

Head Over to: http://www.charitygamejam.com And Look for Create A Sokoban its Awesome

Im Currently in the process of Updating it Once Again I Have Changed the way you select blocks and use the Menu into a Drop Down List and also Fixed a few bugs though don’t expect it to be updated for a while with these features 😀

LD27

Post-Mortem – Jetpack Refueler 10 Seconds! Goooooo

Not really Much of a Post Mortem but Here goes

I Decided to Make Jetpack Refueler after Some Thought Process and Quickly decided on a Button Masher :)
What better way to spend 10 Seconds than try and Mash the Mouse 100 Times in 10 Seconds :)
Left click and Right Click away 😀 😀 😀

However the Game took A Little under 2 Hours to make and then I drew a Make Shift Jetpack which Isn’t very Good anyway D: But whatever

I Hope you guys Enjoy it :)

Comments

ShadeSpeed
27. Aug 2013 · 20:41 UTC
Muahahahaa ShubShub, we meet again 😉 Check your Google Account chat thing (hangout, or something)? It’s be cool to catch up, as you probably don’t remember me at all. Chris Andisen, right? Check out the project I began making for LD27, but didnt get round to finishing. It’s on my google account page.

LD29

Not a Begging for Money But if you want to

https://t.co/7kgFNU8E25

I Would love to have Access to Game Maker Studio Master Collection so that I can release my games on a Multitude of Platforms without having to rely on Friends (My other programmer friends) to export for me
If you are feeling nice perhaps consider sending me a few dollars to help my cause
The link is at the top of this post

Please note I am not begging you to send me money you can do it with your own free will :)

I am Joining

Language: GML
Libraries: None
IDE: Game Maker Studio: Professional
Graphics: Paint.NET, and the GMS Sprite Editor
Sound: sfxr
Music: Probably None

First Part of my Game [When Mutant Cells Attack Melons!]

Programming after 40 Minutes!
Most of the Game is Complete (I Only Started today so My game is Not Gonna be the Greatest But its something)

Game

Game

Alot more to be added I Have a Long day Ahead of me
Back to Programming!

(The Timelapse video will be uploaded after the Ludum Dare)

LD31

I’m in (MiniLD and LD)

What Language: GML
Tools Used: Game Maker Studio
Other Tools?: Notepad++

I’m gonna try my best to enter most Game Jams 😀

Bit.Saw – An Indie Rage Puzzle Platformer by Shubshub [Non-LD Game]

A Game that I made a couple of weeks ago, It costs an easy $1.00 USD and from the people that have played it I have been told they had fun playing it.

If you would like to check it out you can find the link here: [Click Here]

I Would be very happy if you could just check it out and if you like it consider purchasing it!

I hope to bring many more great games in the future

I’m in

Tools used: Game Maker Studio
Extra Stuff Used: Coffee, Twitter, Lightshot for Taking Screenshots

During the Ludum dare you will be able to find my postings about my progress
on my twitter https://twitter.com/shubshub11 Go and follow me today! 😀

I’ll try my best

First Night of LD48 – Shubshub

I am trying to be as Unique as Possible

I’ve decided to think of One Screen as “One Level” That level however becomes slightly different every time you Play it

The Entire Game is One Level in a Sense however its different each time You can find screenshots of my progress on my twitter @shubshub11

Progress!

My game called, Sword, Shield, Mregal, Fight! is coming along alright

I guess the AI could be better but Its the best I will probably be able to do
Without going into 10 Thousand lines of Code

Game UI

Here is the User Interface of the game which is where you Play it 😛

It’s basically a Rock Paper Scissors Style game

Sword Beats Mregal
Mregal Beats Shield
Shield Beats Sword

COMPO Release! (SSMF)

SSMF A.K.A Sword, Shield, Mregal, Fight!
Click Here To Play!

A Game created in 48 Hours
Based on the Idea of Card Jitsu from Club Penguin with a More Rock Paper Scissors style gameplay

Will write up a post-mortem later On my new blog thingy that I am working on 😛
(Which I have more time to work on now 😛 )

LD32

I am In!

I’ll be using Game Maker Studio this time around
I was going to use Unity otherwise C++ However I am not yet knowledgified in those tools/language yet :) Maybe next time!

LD34

Game I’ve been working on (Open Beta) (Android)

Been working on porting my game to Android recently and its currently in Open Beta
Bit.Saw Android Open Beta
Just click that link there and join the test and comment down below what you think Or find me on twitter (@shubshub11)

Until the next time

~Shubshub

Comments

RyloKen
17. Feb 2016 · 04:15 UTC
I’ve played it, and by my experience as a player I can tell you that the controls are a bit weird. It kinda frustrates my player experience that sometimes when I tried to flip the gravity I end up pressing the right button and dying on the end of the level. (sorry for any grammar errors, I’m still learning english)

LD35

Jext Game Engine/Framework (Made by Me) (Text Based Games)

The other week I decided to make a simple to use Javascript Game Engine for creating Text Based Games rather easily
The outcome was Jext if you try it out let me know what you think of it
You can find it here

http://gamejolt.com/games/jext-game-engine-api-game-player/133169

Enjoy 😀

Comments

RadioLemon
27. Mar 2016 · 01:48 UTC
Looks cool! Thanks for sharing it here.

Jext Game Engine Build 110 Released – Plus what do you want to see added?

Click Here to go to Jext on GameJolt

Today marks the released of Build 110 for the Jext Game Engine and with it comes a neat feature
Per line coloring

What does this mean?
It means when you are making a game with Jext you can have each line be a completely different color to the next so that’s pretty cool
Its all included in the Documentation on GameJolt

In other news, Leave a comment down below on what you’d like to see me implement in future builds please :)

Comments

Dsnunes
07. Apr 2016 · 22:26 UTC
Hello, how do I download the source code?