shubshub

LD22

Can We use Game Maker?

Im just wondering if we Can use Game Maker to make a Game In 48 Hours as it is easy to use

Comments

21. Dec 2011 · 03:59 UTC
Yes You Can!
21. Dec 2011 · 04:09 UTC
I made a game in Game Maker and I think a few others did too.
SonnyBone
21. Dec 2011 · 05:50 UTC
It might be ‘easy to use’ but you still need to know how to design games well in order to create something compelling. Knowing a bunch of languages is great and all, but prototyping a game in 48 hours should revolve around more than just technical know-how, imo.

My Game Making tool

Name: Basic Game Designer

Description: make uber simplistic games

Version: Very early version of what came to be the Non-Existant Ultimate Game Maker Deluxe

Download: Basic Game Designer

My website has forums

I added forums to my google site now you can talk about stuff going on there

A Program I Made for experimentations – BatchChat

A while Back me and a Friend started making a small Command Prompt Application Called BatchChat after a while we got Bored and stopped developing it However I have decided to Release the source code here and If anyone wishes to expand Upon it feel free to do so

Click Here to View the source Code

Click Here to View the forums Source Code

Click Here to View the Prototype of what was Eventually Programmed Into the Forums as Polls

 

I Hope you people Like it

Game Maker GML Discovery: EXE Compiling

I Have Figured out how to Make Game Maker be able to make a runnable exe with gml

(Useful if your Making an External Level Editor For a Game)

 

The Script

[code]

global.out = '//{ object export data'
 with (all) {
 trace = true
 if (object_index == obj_control) trace = false // add lines like these to make objects that should not be exported
 if (trace) {
 global.out += chr(13) + chr(10) + 'instance_create(' + string(x) + ', ' + string(y) + ', ' + object_get_name(object_index) + ')'
 }
 }
 global.out += chr(13) + chr(10) + '//}'
 clipboard_set_text(global.out) // or move it somewhere else[/code]

 
You Need to have an Object called

 
obj_control is where you Put the object name that you dont want exported
you Can make more lines of it with the name of all the objects you dont want exported

 
the clipboard_set_text only adds the data to the clipboard Im Not so good when it comes to writing text to files

 
enjoy

Entering MiniLD31

Im entering MiniLD31  I will be Using Game Maker 8.0 Pro

LD23

Need a new game idea

Im looking for some Inspiration but I need an Idea to work from

 

Please give me an epic idea

Comments

kibertoad
25. May 2012 · 07:33 UTC
And now I give you… ALL THE IDEAS IN THE WORLD:
uberneen
25. May 2012 · 12:04 UTC
Zombie Apocalypse Roguelike
25. May 2012 · 13:18 UTC
You seriously can’t think of ONE idea?
Keevor
26. May 2012 · 03:22 UTC
One does not simply give a great game idea

First Gameboy Dev Challenge (24h Challenge) (Still deciding on date)

Im hosting my own styled LD where you have to develop a working Game boy game In 24hours

A Recomended toolkit to use is the GBDK Look it up on google (Gameboy Development Kit)

 

I am still deciding on the date :D

 

GBDK: http://gbdk.sourceforge.net/

Developing my 8hld Game

Im developing my first ever ld challenge Game its Called Dragon Pong

 

its gonna be cool 😛

 

 

2 Hours Into 8hld#1 My Games Progress

Im still developing dragon pong

but Ive added this so Far

This is a 2 Player Game

 

A Normal Mode (Move the Paddles up and down)

A Multi Directional Mode (Move in all 4 Directions)

Load Custom-Built Mods (Allowing the Community to add on to the game)

Music

Sound Toggle

Mod Toggle

Comments

26. May 2012 · 06:15 UTC
That’s a long feature list for only 2 hours of work! I’m impresed. I was thinking about joining in with an 8 hour game, but I’ve only just woken up – hmmm, maybe I’ll make a 6-hour game. (Or maybe I’ll go out and lie in the sun with a book, it’s a hard choice).
26. May 2012 · 06:16 UTC
Thanks 😀 Its made in game maker also

It would be cool to see a Game Boy game dev LD

Im wondering if that is even possible though

A LD to see who can Create the best Game Boy Game from scratch no rom base to Hack from code it completely from scratch

 

I am thinking of hosting one of these If I can find the correct tools to create them with 😛

Comments

26. May 2012 · 06:29 UTC
Wow that was a quick find: although its not game boy
26. May 2012 · 06:53 UTC
However those both use C to develop the games so Maybe see who can create the Best R*M Hack (Patch files only)
henrypenface
26. May 2012 · 07:59 UTC
I started a gameboy game for LD23 but due to real life responsiblities never finished it, here was what I got in about 5 or 6 hours
26. May 2012 · 08:19 UTC
wow nice game I had a little Play with it On the Visual Boy Advance me and you should develop a Game Boy Game together 😀 I had this really awesome idea but I am extremely shitty at C
alcazar
30. Apr 2013 · 19:29 UTC
We made A Game Boy Advance Game for the Ludum Dare #26, juste Here

Dragon Pong: First 8hld Submission

Controls are explained inside the game

 

http://www.mediafire.com/?ep6eqxb48n93inz

 

I would have added a whole heap more except Im sick at the moment and can not concentrate and also Im not going to be awake for the full 8 Hours

 

 

Screenshot

http://img844.imageshack.us/img844/2876/gamescreenp.png

Comments

26. May 2012 · 07:09 UTC
Wow Created in 3 Hours
26. May 2012 · 07:30 UTC
Anyone checking this out from the GMC Yoyogames forums I am KOOPA on GMC
26. May 2012 · 18:42 UTC
So the Ludum dare challenge has ended I wonder who is going to win

(I Hope its me But I know it won’t be me because My game is not the best)
28. May 2012 · 00:28 UTC
I made a Mod for the game to stop the annoying flashing of the paddles

Ive decided on an LD style Read Post

Hello there I am here to tell you all about my new idea for an LD Basically I will develop a system which has preset graphics and events of what it can do and from that you are to script a game in about 24 Hours or so (I may extend that time limit)

 

And basically this game runner will run the scripted code and play out like normal

 

I will probabluy call this a Custom Framework LD or CFLD24 (Custom Framework Ludum dare 24 Hours)

 

Post ideas about what you think and also I will be astarting work on this custom framework tonight and there will be a full documentation about it

Comments

31. May 2012 · 04:32 UTC
The framework will have to sides to it

one 8-bit and one 16-bit

Basically you will have a starting variable to determine which set of graphics you want to use 😀
31. May 2012 · 04:33 UTC
I will also write up a full documentation about it so that you people know how to use it very easily
31. May 2012 · 05:52 UTC
you will be able to read about it on my website shortly at pixelshub.tumblr.com
MadGnomeGamer
11. Jun 2012 · 00:46 UTC
So it’s like a level editing competition, only you’re making an engine that’s a bit more flexible than a game-specific map maker?

LD24

My Theme Suggestion

Fast and Slow

 

I Already submitted my suggestion but here is the general idea of it

 

Basically make a game where you have the abillity to slow down or speed up objects to complete levels

Comments

Osgeld
09. Nov 2012 · 03:51 UTC
thats a mechanic, not a theme

LD25

Someone give me a game theme

Im going to create a game and I want someone to give me a theme

 

Here are the other specifications im going to use

Tool Used: GameSalad

Graphics: 8-Bit

Genre: ???

Length: Short

 

Comments

Zelen3d
15. Nov 2012 · 01:23 UTC
Suggestions:
15. Nov 2012 · 04:30 UTC
Im good now I found an idea on my own

New Indie game in development

DotMan is the name and side scroller is the game

 

Im making a new Indie game called DotMan its going to be a Side Scroller game

A Flash Game made using Stencyl

 

DotMan is on an Adventure to save the world

He will travel through Many area’s adapt to many different genre’s of gameplay and most of all it will be fun

 

I will keep you guys posted

MoleculeMan… A New Indie Game

I Have started developing my first indie game

 

I Call it MoleculeMan

Created by Shubshub Productions [The one man company]

 

MoleculeMan… is a new 16-Bit Indie game in development that follows the adventures of the main character MoleculeMan as he travels the lands in hopes of saving his Friends

The game will feature the following
Stats that you can Upgrade
Beautiful Tiles from the wonderful Forge known as StencylForge
Equipment that will give you Bonuses
Many Enemies

Storyline
Lets begin this story from the start shall we
The village of AtomsVille was a Quiet village in the Molecule sized Universe it was filled with many happy and lively villagers until one day the evil Dr Electron invaded the small village and stole there new technology that can give anyone ultimate power
With the new technology stolen and still very unstable they thought that the world would soon come to an end until one brave soul decided to fight back his name was MoleculeMan and he wanted to get this new technology back and save the world.

Comments

15. Nov 2012 · 04:29 UTC
I will keep you guys posted with development logs in the comments 😀