Silas Reinagel

LD 39

You Win Some, You Lose Some

This was a really fun game jam for me. My team and I decided to aim for something really big. We learned some important lessons, experienced some really great moments and went for quite the emotional journey as some parts of the game came together nicely and others ended up not making it into the final game.

Here's a screenshot of one of the awesome dungeon puzzle maps we had to cut from the game:

Noble's Court

Our mapper wasn't happy about stopping level creation to work on implementing one of our boss fight designs, but he did a great job:

Volinistrator Of Metal

If you like RPGs, or you want to see a fresh take on RPG battle system, come play our game: https://ldjam.com/events/ludum-dare/39/the-shutdown

Ludum Dare 46

How We Jammed with a 15-Person Team

Hi everyone!

Many of you expressed surprise, awe, or curiosity at how we managed to jam with a 15-person team.

I've never led a game jam with this many people before. My previous highest was 9-person team back in LDJam 45.

I wrote a blog post with the 4 key things that make jamming with a large team possible.

Game Jamming with a Large Team without Pure Chaos

Also, feel free to check out our game, if you want to see for yourself how it turned out.

Additionally, here is a time-lapse video from the point of view of our Lead Game Designer, Max Louis.

https://www.youtube.com/watch?v=EHZhPKPGbi0

You guys all rock! I can't wait until next jam!

Ludum Dare 47

Composer/Sound Designer - Looking For Team

Hello LDJammers!

I'm looking to join an experienced designer or team as a Composer / Sound Designer. I've been in the video game music scene for nearly 15 years.

At Global Game Jam Tempe this year, I composed music and the led the sound design and took 1st place in Audio at our Jam site.

Looking to give your game the sonic juice it needs to energize our players and create a memorable atmosphere? My primary music genres are Jazz, Progressive Metal, and Electronic Fusion, but I have a studio with a ton of sound sets, so I can do something in whatever style our game needs.

Here are some of my previous VGM works: https://soundcloud.com/theoconfidor

If you are interested, comment here or message me.

  • Silas Reinagel

Ludum Dare 48

Looking For Teammates - Large Team Jamming!

Hello LDJammers!

We’re looking for a few experienced game dev teammates to join us in creating an incredible LDJam Game. We've jammed with 5-10 person squads several times, and hoping to assemble another big team to make something ambitious, cool, and full of neat content!

We have open positions for: - Sound Design - Music Composition - Environment Art - Character Art - Game Design - UI Design / Art

Here are some of the past games we've created: https://enigmadragons.itch.io/

If you are interested, comment here or message me.

  • Silas Reinagel

Playing Your LD48 Games Tonight!

LDJammers! I'm off work and ready to play some LDJam games tonight.

Comment with a link to yours and I will give it a spin.


My team and I created a Humor-Filled Spy game, if you are looking for something awesome to play!

https://ldjam.com/events/ludum-dare/48/deep-cover-1

full-cover-art.png

Ludum Dare 50

Large Team Jam - Roles Open!

We love to jam with a large team so that we can add extra polish and more content.

Here are some of the jam games we've created in the past: https://enigmadragons.itch.io/

Come join us if you have any of these skills: We're open to anyone with any of these skills: - Character Artists - Environment Artists - UI Artists - Composer - Sound Designers - Writers - Coders - Game Designers - Animators

Our Stack: - Unity

ldjam50.JPG

Team - Looking for 1 More Artist

Update: We have room for 1 more artist. Designer spots are full

Hey jammers!

  • Want to join us and create something AMAZING for LDJam 50?
  • Something that you'll be showing off to friends for years?
  • Something that you'll be able to feature in your portfolio?
  • Something that's extremely likely to be in the top 5% of all LDJam games?

You came to the right place!

We've got a full studio team ready to rock for this jam.

ldjam50-2-small.jpg

We're looking for just a couple more artists to round out the team.

If you are a: - Character Artist (3D preferred, but 2D is fine also) - Environment Artist/Level Designer - Game Designer - UI Designer/Artist - Game VFX / Juice Specialist - Game Audio Designer (SFX) - Unity Engine Specialist

Then we want you on our team!

You can see many of our previous Jam creations here: https://enigmadragons.itch.io/

And here are our commercial games on Steam: - https://store.steampowered.com/app/1245810/BitVault/ - https://store.steampowered.com/app/1412960/Metroplex_Zero/

Join now by commenting below, or messaging me on Discord: Silas Reinagel#9816

Game Jam Tips: 6 Vital Game Design Decisions

Proper planning and preparation early in the jam have a massive impact on how quickly and easily everything comes together. The more people you have on your team, the more essential it is to decide these early.

Here are some game design decisions that your team should make in the first 3 hours of the jam:

1. Genre

What type of game is this going to be? Platformer? Puzzle game? Survival adventure? First-person shooter? This metaphor will give a strong mental picture of the general feel and conventions that should go into the game.

2. Key Gameplay Feature

What is the most important gameplay feature? Jumping? Shooting? Dodging? Exploring? Thinking? Decide which verb is the most important for your core gameplay loop. Everything in the game design should be aimed at providing the player with that core experience.

3. Camera Perspective

How will the camera show the game action? 2D side view? Top-down? 2.5D Sideview? First-person? Third-person? Picking the camera angle up front makes it easy for the gameplay programmers and artists to visualize their part of the game.

Share a single reference image with the team with the correct camera perspective.

4. Game Setting

Where will the action in the game happen? What locations will be present? Caves? Casinos? A boat? A desert? Underwater? Will there be more than one location in the game?

Share 2-4 reference images with the team to convey the idea of the locations.

5. Visual Art Direction

How will the world be depicted? Should the art be 3D or 2D? Low-poly or high-poly? Photorealistic or stylized? How will the characters be depicted? Is there a core color palette?

Share 1-2 initial reference images to convey the general art direction.

6. Key Character(s)

Who are the key characters in the game? Will the player have an on-screen avatar? Will there be a main villain? Or a love interest? In the initial design, you want all the key characters listed with their essential bits, though design, art, and coding will all happen later.

Share 1 reference image for each key character with the team early to help them capture the core vision.


That's what you want for a Game Design Skeleton in the first 3 hours of the jam.

  • 6 Design Decisions
  • 5-10 Reference Images

These are the important things to decide early that will make it easy to realize your vision for the game and provide clear direction for the team, even as everyone splits off to work on their domain-specific bits of the game.

  • Are there other key design decisions that you think are incredibly powerful at the start of the jam?
  • Do you use artifacts besides images for references?

Share your thoughts in the comments.

Ludum Dare 58

SEEKING CRACKED CREATORS FOR COMMERCIAL TILE-DRAFTING PROTOTYPE - LD58

WHO WE ARE: 3 jam veterans (10+ jams each, 2 published commercial titles, multiple top 10% finishes + 1st place). We ship games, not dreams.

THE MISSION: Build a tile-drafting game prototype with commercial potential during LD58. If it's good enough, we're taking it to production and releasing on Itch/Steam.

WE WANT 2-4 APEX CREATORS: - Unity Engine Specialist (rapid prototyping god) - UI Artist - Technical (make complex systems feel effortless) - Game Designer (tile/board game experience preferred) - Audio - Technical (set the mood and delight the players)

WHAT WE EXPECT: ✓ Portfolio showing COMPLETED projects ✓ Autonomous problem-solving - we don't babysit ✓ Jam experience or equivalent crunch mentality ✓ Commercial mindset - this isn't just for fun

WHAT YOU GET: → Work with proven winners who know how to ship → Potential equity stake if we go commercial → Portfolio piece with serious production value → Zero hand-holding - pure execution environment

RED FLAGS WE FILTER OUT: - "I'm a fast learner" (we need fast executors) - Generic passion without proof - People who need constant direction

APPLY HERE: Form Link

We review apps fast. Strong portfolios get immediate Discord calls.

Ready to prove you're as good as you think you are?