Thought i'd finally get round to writing the post-mortem for the game we developed during the dare. This will be my first time writing one of these, so be kind.

Our completed game page:
https://ldjam.com/events/ludum-dare/38/the-room
Team
Our team for Ludum Dare was just me and @joshua-sellers , who are both programmers who studied at university together, and decided to eventually try one of these Ludum Dares. We had to use my little knowledge of Blender and Gimp for the models and art in the game, as we had no one with proper art experience.
Theme
When the theme was announced, we had a few ideas, some of them building up civilization on a small planet. We eventually settled on an escape room idea, because we both like escape rooms and puzzles, because its only one small room, we felt it fit our interpretation of the theme, and it seemed like something we could achieve.
Day one (Hope)
We started quite late in the day, around in the afternoon, mainly cos we are night owls. We made steady progress with a number of core systems in the game, such as the camera, interactions and inventory, as well as a complete whitebox and most of the models. We used Google Drive to save and share our project, but more about that later. We finished working on it around midnight and were really happy with out progress so far.
Day two (MIA)
The next day was unfortunate, as my teammate got caught up with real life stuff, so I was left on my own for about half the day. He made up for it though with hard work and good stuff. We made excellent progress this day, however, getting the inventory and puzzle flow working nicely and completing our first puzzle, the safe. There was some tension though, as we had disagreements on the best way to code something, which, I suppose, comes with the panic and stress of making a game in a short time.

Progress after day 2
Day three (Cutting it close)
So the last day, we tried our hardest to make everything work right, complete any of the unfinished puzzles and add the finishing touches, such as UI art, sounds and menus. It was tense, as both Google Drive caused problems and the LDJam site going kaput. We eventually submitted our game about 1 hour 30 mins before the deadline.
Finished
In the end both of us were really happy with the finished project, and our friendship remains intact, happy days. We learnt a lot from this experience, and hope to continue working on the game and make it into a full experience. A few of the puzzles were cut from the final release, as we just ran out of time to add them. What did we learn from this? Mainly this:
USE PROPER SOURCE CONTROL
Google Drive was a nightmare to use, it kept syncing different versions of our game, and overwriting some but not all the work at varying intervals. We ended up splitting the work into 2 separate projects, but even that brought issues when adding one persons work to another project.
Second thing we learnt is maybe spend a bit more time designing the code structure. I am mostly to blame for all the hard coded scripts in the game, just to get everything calling each other within the time frame. I can't wait to get back into the code and refactor it all into neat functions and scripts.
Working with @joshua-sellers really helped this dare though, as it kept my motivation and focus and made the whole experience fun. I gave an earlier LD ago before, but I gave up after the first day cos it wasn't fun and was just stressful alone. Kudos to all Compo entries and solo Jamists for your dedication. Maybe i'll do Compo eventually, but Jams are fun with friends.
While I could ramble on for another 4535 or something characters, I shall end this here. I hope you'll check out our game, be kind, because we are two new programmers and this is our first time doing something like this.
Hope everyone had a good Ludum Dare!!!!
Also a question to those Ludum Dare Veterans, what are the rules concerning bug fixing after submission? The page on this website say its ok if the problem wasn't working correctly on upload, but there is a major bug in our game which could make it impossible to finish the game, which I only found today. I'm scared of updating the drive files and gamejolt now, with the bug fix, in case it disqualifies the game. Thoughts?