First things first, the entry link: Beneath the clouds

Some people might call it “interactive experience” and not a game. I wouldn’t blame them for that. A lot of gameplay pieces weren’t implemented because of lack of time, so I chose to make something rather than nothing.
And boy that wasn’t a piece of cake for me.
A lot of stuff was planned, quarter of it was implemented and only half of that has made into final version. It always happens. An example would be this sad bird that didn’t make it into the release.

I have never painted art before. Though I believe things went nicely.
I’m not musician either, and never even used audio tools (except for a bit of sfxr). I understand that music and sound would make the game ten times better, but eh… Bad planning, bad time management.
So, did this LD teach me anything? Absolutely!
- Don’t be afraid to take breaks, they help you to look at things from different point of view.
- Don’t be afraid of smelly code. You won’t make it in time if you’ll be polishing a single piece of code.
- Plan ahead. Make a list of necessary stuff, and run though it when you feel stuck. Switch context often enough.
- Make more games! Practicing means a lot.
See you in August! Cheers!