about the map of Call It A Day
Hi guys! I’m Sivam. One of the artists from the game Call It A Day from Ludum 51.
Since I’m mostly a 3D artist professionally, 2D graphics are a relatively new area for me. I’ve learned much from this game jam!
Let me share a bit about the process of drawing the map :3
Floor
Since time is of the essence, what I did was taking a picture of a floor tile at home lol, and then putting it to the surgeon’s table in Photoshop.
before and after
Since we’ve got a mechanism for day/night cycles, we’ve decided to use red and green to represent the respective tones. We liked what we saw :)

Since borders are closely related to the size of the map, we had to be very sure what the dimensions are. For that we consulted our game designer.
We’ve divided 3 elements for the borders. Corners, walls, and doors.

Funny part: My first idea was to make the map feel more like a "Dungeon".
but now Grimmy (our lovely grim reaper) is an underpaid office intern, I added some office elements to the mix as well :)
here’s the result:
And that’s all from me. Go and check out Call It A Day!!