skeliton112

LD32

Got a maze

LudumMaze

Well I’ve decided I’m in.  Using unity for the game stuff and inkscape for the artwork.

I managed to get a maze generator working and implemented a menu to allow the parameters of the generator to be modified.  Now all that’s left is the gameplay part of the game.

All that’s left is the AI

Capture

Well I’ve finished the sprites, the hit detection, and the maze generation.  Now all I need to do is program a way for my Minotaur to path to the player through said maze.  Shouldn’t be a problem, right?

LD34

I’m in

Unity 5 (C#)
GIMP (and Blender if necessary) for graphics
bfxr for sound effects

Getting Started

Screenshot1LD34

Decided to ignore the two button theme and just use the “growing” one.

Current concept is that you play as a wizard, as you play you gain new spells which you can add to your spell book (growth).  I am also planning on including the theme of growth in some of the spells and in the enemies, haven’t figured out how yet.

 

Currently have a working spellbook that lets you flick through pages that can be modified at runtime and I have ~8 spells implemented.  Hopefully this goes well.

Going well

LD34Screenshot2Update2

The concept is the player is a wizard that collects spells by killing enemies; harder enemies are more likely to drop spells.  Spells are cast by typing their incantation (and using resources if it is a higher level spell).  While the player is collecting spells a purple orb in the middle of the map grows larger, spawning harder enemies as it gets bigger.  If the player kills it they beat the game, but only high level spells do enough damage to hurt it.

My day has been productive so far; I have implemented 5 enemy types (Bandit, thug, zombie, ghost and demon), there are 18 spells implemented with 6 more planned.  Using resources to cast spells is also implemented.

All that’s left is implementing win and lose conditions, a few new art resources need to be made and implementing resource collection.