I am participating for the first time!
I am Nils, 24 years old, studying computer science and am currently working on a Pay-What-You-Want 3D game engine called Rayne.
For my game I will of course be using Rayne as engine, using bullet for collision detection and physics.
I am programming in C++ and my game will probably not have audio, unless I´ve got too much time, which is not going to happen ;). The game will initially run on OSX and I will port it to Windows after the compo.
I am going to develop the game Open Source under MIT license and use github as git server.
My main tools are:
- Xcode and Sublime Text for programming
- Blender for creating models
- Gimp and/or Pixelmator for textures
- Tower as git client
I plan on live streaming: http://www.twitch.tv/slindev



