Slin

LD29

I am participating for the first time!

I am Nils, 24 years old, studying computer science and am currently working on a Pay-What-You-Want 3D game engine called Rayne.

For my game I will of course be using Rayne as engine, using bullet for collision detection and physics.

I am programming in C++ and my game will probably not have audio, unless I´ve got too much time, which is not going to happen ;). The game will initially run on OSX and I will port it to Windows after the compo.
I am going to develop the game Open Source under MIT license and use github as git server.

My main tools are:

  • Xcode and Sublime Text for programming
  • Blender for creating models
  • Gimp and/or Pixelmator for textures
  • Tower as git client

 

I plan on live streaming: http://www.twitch.tv/slindev

Adventures of a Little Cleaning Robot

The OSX version of my first Ludum Dare entry is now finished and I hope to port it to Windows within the next few hours.

The game is about a really small cleaning robot cleaning the water of the river behind the factory that built it. The factory produces a lot of waste and throws it into the river. The task of the robot is to keep all the waste from crossing the river to save the nature on the other side from total pollution.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35658

I may still change the text alignment which is currently broken for some reasons as well as particles not being displayed correctly. But other than that this is final.

robot_1 robot_2 robot_3

Windows port!

After the engine changes of the last weeks did just compile and work fine on Windows I created a new Visual Studio project for my game “Adventures of a Little Cleaning Robot” and 2 hours later after finding the correct settings and dependencies it did just work :).

The colors where wrong at first and I learned that the function parameter evaluation order in C++ is not defined.

Also the visual studio 2013 redistributables are needed to run the game as well as an up to date graphics driver. Shadows are broken on my MacBooks NVIDIA card, but look fine on an older AMD card I tested with.

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35658

Since I did not manage to make a screenshot on Windows 8 here is one taken on OSX:

robot_6

LD31