sn0uk

LD36

Looks like I’m in!

I’ve been using unity for what, like a few months, maybe more than that. probably more like 7-8 months actually.

Still getting used to things however, and I’ll for sure take part in LD!

My Interpretation

This is just a preview of what I have got done in an hour.

Modular vehicular transportation, all dev art for now :)

Comments

dmi3iy
27. Aug 2016 · 06:53 UTC
Really nice, need to change road blocks rotation for more fun path for vehicle :))

My progress so far

It’s coming along a little bit, 3rd or 4th hour in now I believe.

You must have an energy pack, one either seat or wheel, and a thruster to be able to move the chasis. (floater)

Adding more thrusters increases the speed of the chasis. (floater)

 

Right now I’m brainstorming for more gameplay Ideas, right now it’s just build from only a few set blocks, I want to add lots more building blocks to make ship kinda things, and I want to make zambonies to kill with energised spears. Any other ideas would be much appreciated! Good luck jamming guys!

I kind of need a way to be rewarded for killing the zombies I make.

Next update

Just a little progress update on the game

Ahoy, Shipmates!

Sorry about the misleading titles, I got carried away.. Or did I? Ancient Ships? WAAAAAAAAAAAAAAAAAAAAAAAAAAAAT?!?!?!!?!?!?!?!?!!?!?!!?!?!!?!?!?!!?!?!?!?!!?!??

Yea, you can build your own ships and customize them however you want (just kidding there’s many limitations like the fact that I haven’t made even a tenth of the artwork for building blocks)!

So, you build your ship, and you just kinda, play around. It was going to be platformer but the most fun thing about the game is seeing my messed up rigidbodys with stretchy limbs so I focused gameplay on that, added weapons and I’m working on more models to kill! You literally have no end point in my game, you just have a good time.

 

Good luck everyone else, Feedback is appreciated!

Comments

Hjalte500
27. Aug 2016 · 19:05 UTC
It looks so fucking weeird! I have no idea whats going on but I can wait to play it!

My Epic Wicked Logo! :D

sdfsdsdfsdds

There it is! That’s my epic sick wicked logo.

 

But seriously anyone else struggling to name their game? :/

Little Time, Little to no sleep

image

 

It’s done! I FINISHED a game in 48 hours, yes it needs polish, music, more objects, and music… but it’s playable!

This is probably my 3rd decent creation in Unity2D

All in all this was a great experience, being my first jam, time to catch up on sleep! See you in #LD37!

Oh! Heres my entry!

Ludum Dare 37

Just making my core mechanics

Just working on my core mechanics right now. You can place trampolines, switch characters, and unlock them. (When I get the level made they will be spread out across the map, don’t want to say too much yet though)

Working on the room, remade the character controller

The room is looking a little more homely, and you feel a lot less lonely with the new character controller and AI.

The grapple now takes all the characters.

 

Will work on the puzzle/story part tomorrow, for now I’m making more assets for the room (I’m using magicavoxel)

Soap has been completed

Hello, I’ve finished my game if you would like to check it out go this link

I haven’t got much to say here because it’s all over there, so…

if(!somethingToSay){

FindObjectOfType<Bill>().SetActive(true);
}

 

1

Try to beat my time!

I decided to see what time I would get on one attempt, here you go!

Also, if you get stuck this video is helpful.

 

Entry: http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=110068

LD 38

I'm in.

I'll be using Unity, MagicaVoxel and Mixcraft. I always start a few hours late, good luck.

This will be my third LD, let's hope I do better this time.

bnmbnmbnm

nbmbnmbnmbnmbnm

LD 39