SneakyLemon

LD 43

First time!

I have no idea what I'm doing, but I'm sure everything will be fine(-ish)!

Team of two (a designer and me: programming and anything else that needs doing).

Tech: - Unity 3D - JetBrains Rider for C# - Aseprite if necessary - Anything we can find for SFX/Music, if any at all

Good luck, everyone!

Progress after Day 1

2018-12-01 19em15/em43-Unity 2018.2.17f1 Personal (64bit) - [PREVIEW PACKAGES IN USE] - Main.unity - Sh.png

So... we're kind of missing the core mechanic of the game, but other than that, everything's going swimmingly! :D

The idea is that you will have to knock out and drag villagers to a sacrificial altar and use his soul to empower existing towers. Basic towers are okay, but not very strong. You will lose unless you sacrifice your villagers.

The villagers, however, don't like being slaughtered in the name of greater "good" and will object to you knocking them out, if they see you do it. They will wake up fallen comrades if they notice them lying unconscious on the ground.

The goal of the game is to survive all the enemy waves while keeping your population level above a certain threshold. How will you do that and sacrifice enough villagers to succeed is up to you.

Good fun! :D

Ludum Dare 49

Bug fix and info screen

ldem49/emunstableemscreenshot/emnew2.png

  • I fixed a bug where an explosion wouldn't happen when taking fall damage.
  • I also added an info screen at the start of the game. This will hopefully make it easier for people to get into it without having to read the description :)