Better late than nothing
Due to another code jam last night, I started the compo pretty late, but at least I got myself a game concept and started to get a working prototype.
Introducing Subsea War! The gameplay is probably not new, controlling a submarine under the sea and battling another submarines, using torpedoes, depth charges, or missiles. The only twist for it is both submarines cannot see each other. They have to use sonar ping echoing across the walls to find the possible presence of the other.
I’m using Phaser together with ROT.js for a randomly generated underwater cave.
So far this is what I have:



