someguy22

LD24

Isolated Assault 2 – Multiplayer Update 1!

Hey guys,

So one day, I thought, “What could make this game better? What could make it more fun?” The simple answer, of course, was multiplayer. What’s more fun than playing a game with your friends? However, multiplayer in Unity is harder than you think. After several failed attempts, I watched a few simple tutorials, and finally came up with a working… thing. Not really even an alpha… Anyways here it is at it’s ugliest:

Since then, I’ve added tons of stuff, fixed over one HUNDRED glitches, and added a lot of simple features! (Such as Chat, Ragdolls, etc)

I’ll cover the latest update in a new video hopefully posted sometime this week. But for now, Update 1 is here. I hope to continue this update series like Overgrowth Alpha update series, so check back on DontBeNoobish and RobProductions channels for the fastest way to hear about them.

Happy Gaming, Ludum Dare <3

Tags: Assault, Isolated, multiplayer, SuccessStory, unity, unity3d, update, video

Comments

refreshcreations
31. Jul 2012 · 21:39 UTC
Which tutorials did you find, I’m about to embark on some multiplayer stuff here and anything that might make it less painful is welcome!

I’m in! (Once Again! :D )

Hello once again Ludum Dare! (#Tobuscus reference)

Last Ludum Dare, I made Invasion Of The Trivials, a first person shooter. You should check it out!

Before that, I made Isolated Assault, a first person sword action explorer game… I think. Anyways, you should check it out! 😉

Being as I am very used to first person games, that will probably be this LD’s game. Although I might go for something different this time… who knows 😉

I use Unity Indie – mostly javascript.

For music I use Garageband, check out my songs :)

For 3d models, I use Blender.

I’m very picky about having the user control settings, so be sure to expect customization of sensitivity, quality, and volume! Also I’ve worked to create good visuals in levels and tend to make the enemies basic shapes!

My HUGE PROJECT I’ve been working on is Isolated Assault 2, the sequel to my first ludum dare game! It’s currently an extremely advanced first person shooter with the same basic idea of the original.

My goal for Ludum Dare is to get top 10 in at least 1 category, so be sure to check out Rob Productions’ game this time around 😀

I’m pretty sure I won’t be as nervous this time! 😉

Tags: getting, im, in, ld24, ready, tools, unity, unity3d

NO.

HOW COULD YOU?

16

This entry was posted on Tuesday, August 21st, 2012 at 11:28 am and is filed under LD #24. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

MOAR Cubes!

Once again, it appears as if the enemy in this game is going to be cubes:

Tags: cubes

It’s Turned Into a Puzzle Game! Burn It With FIRE!

WHAT HAVE I DONE?

XD So my game has turned into something I thought I’d never make: A Puzzle Game. It’s still first person and there is platforming, but you have to actually think to play this one. It’s mostly complete, with just a few more visual tweaks, but otherwise the main level is done, complete with a boss.

The level is quite compact, but it’s designed to last a while. My speed run of the game took about 300 seconds, so an experienced player will probably take longer. This game is longer and has more advanced mechanics than any of my previous ludum dare games, and it was quite the work to get this far.

If there’s one thing I hate about game development, it’s LEVEL DESIGN! Making levels takes forever, but it has to be done, because that’s how you make your game longer.

Tags: screenshot, unity3d, update

PROJECT “E” – Timelapse and Post-Mortem!

PLAY THE GAME HERE

When the theme was announced, I started immediately. I knew I was good at making first person games, so that’s what I did.

The idea of walking into portals to change your size started when I added a simple trigger system. I hate level design, but this game mostly revolves around that. This game is longer than any of my previous ludum dare games, but I’d say it’s not as actiony and fun as the first two. This is a puzzle game. Boring, right? Well if you like solving puzzles and first person platforming it’s not.

I like first person platforming, and most puzzle games (that are actually innovative… *cough* angry birds *cough* ) But I never thought I’d make one. Anyways, if you want more info about how I made the game, watch this ACTION PACKED TIMELAPSE: (WITH EPIC MUSIC AND ROBOTIC VOICE-OVERS! *GASP* )

AND IF YOU LIKED THAT, WHY DON’T YOU WATCH DONTBENOOBISH’S WALKTHROUGH:

HOW ABOUT PLAYING THE GAME?

Don’t ask why I switched to caps for the last few sentences. Happy Gaming, Ludum Dare <3

Tags: kittens, post-mortem, postmortem, timelapse, unity, unity3d

Coolness and Judging People’s Entries for LD24

This time around I saw a lot of good games with a lot of great art styles! Unfortunately I didn’t see much use of distinct music in a lot of games, but they were still nice.

Some things I noticed were:

ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!

(with the exception of Accidental Rebel’s Complexivity )

I ALWAYS have a pause screen in my games and for some that I played, it wasn’t even possible to quit without Force Quiting the App.

Please people think about BASICS in a first person game.

However most people nailed the graphics style, and that was nice.

Anyways thats me rambling, play my game HERE and happy gaming! <3

Tags: judging, rambling, review, unity, unity3d

Comments

mohammad
05. Sep 2012 · 02:01 UTC
umm check my game?
laaph
05. Sep 2012 · 16:35 UTC
As someone who is not wholly confident that I will finish the game in the weekend, fancy features like “pause” get last priority and probably won’t be completed (nor attempted) until after the compo. Or in this example, where I pretty much have ignored everything I planned to do after the compo, completely ignored.
sorceress
05. Sep 2012 · 17:41 UTC
Mine pauses while the window is minimized… at least I think that’s what I did. :/
05. Sep 2012 · 17:54 UTC
I don’t really think pausing is necessary myself… It’s helpful, but not a staple.
05. Sep 2012 · 18:11 UTC
No it’s necessary! (If its a first person game)
06. Sep 2012 · 14:32 UTC
“ABSOLUTELY NO FIRST PERSON UNITY GAMES HAD A PAUSE SCREEN EXCEPT FOR MINE!!!”

T-Shirt And Closing Thoughts

Hey Ludum Dare folks, just wanted to say LD24 was GREAT! A LOT of great games were made, and I learned a lot from the game I made. Also I think I’ve improved my timelapsing skills :3 In case you missed it:

And finally, this came in the mail:

Tags: final, shirt

PROJECT “E” – HQ and Post-Mortem… Links

Hello again, all, this time around for LD, I made a first person puzzle game called “Project ‘E’ “. This was a first for me: I had never made a puzzle game before. I’m so used to actiony games and combat games that I actually made the music a little too extreme 😛 Anyways here’s the game:

PLAY

If you want to see how I made the game, watch this ACTION PACKED TIMELAPSE:

My game also got reviewed by Raw Media!

RESULTS! (Drum Roll)

Coolness 71% #106 Audio 3.30 #145 Mood 3.11 #220 Innovation 3.20 #229 Overall 3.23 #273 Humor 2.36 #373 Theme 2.90 #379 Fun 2.78 #435 Graphics 2.73

Okay! So overall not bad, getting 100 – 200 rankings. This was a lot better than last time, but not quite as good as LD22. Here’s a chart for ya’ll:

Alright so looks like audio and mood are definitely my top categories! (Which is good because that’s what I work on the most) Something I definitely need to work on though is the graphics. Art styles have DEFINITELY been IMPROVING on Ludum Dare, and I need to get up to speed with mine 😀

Happy gaming, Ludum Dare <3

CLOSING THOUGHTS

MAKING A PUZZLE GAME

MY WORKSPACE

KITTENS

 

Tags: final, hq, post-mortem, timelapse, unity, unity3d, update

Thoughts on Gamepad Support

My game, Isolated Assault 2, is being built for computer. When my friend asked to play it, he tried to make it work with a gamepad, and it didn’t…

I never thought about people who use gamepads, but I figured “why not add support anyways?” I started testing with my own gamepad to see how my game actually played…

Turns out, my game was TOTALLY DIFFERENT. Playing with a controller feels more compact and comfortable, but reduces accuracy and precision. Keyboard and mouse are generally better because of the amount of buttons and precision, but I can see how people got used to FPS’s on the xbox.

The second problem that came up was the fact that my gamepad had only 1 analog stick, but my friend had 2. (using an xbox controller I think) It was impossible for me to look around.

How do you solve these? Well, for looking around, we can see that Lucasart’s Battlefront 4 for the PSP used the x, square, circle, and triangle for the looking around buttons. And for other actions it had to incorporate the back buttons and arrow keys which a strong selection system. I tried using this for my gamepad, and it actually worked pretty well. However, for some reason, Unity defaults some buttons to keyboard buttons to “make it easier”. In the end, you have to change almost every single control to fit the gamepad, but I think it’s worth it 😉

For the precision problem, the only thing that could make it easier is adjusting the sensitivity (which is already an option) but there is no way to navigate the menus without a mouse, so the game isn’t completely gamepad compatible, but it’s enough to work, and as long the instructions are clear, I think this system works. I mean, who runs a computer without a mouse? 😛

Happy Gaming, Ludum Dare <3

Tags: game, gamepad, thoughts, unity, unity3d

Comments

09. Oct 2012 · 20:35 UTC
It’s tricky to correctly support all joysticks and gamepads, but on the plus side they tend to fall in to 2 categories: Xbox 360 Compatible, and Not Xbox 360 Compatible. The 360 compatible ones are probably the only kind you can consistently expect 2 analogues, analogue triggers, and so on. And on the plus side, a large majority of current gamepads are xbox 360 compatible.

LD25

The Corruption – New Game!

So I actually sat down and made a game with no time limit or anything! It’s a small one, but at least it’s finished unlike the other billion projects I left lying around. 😛

Here it is on Kongregate:

The Corruption

The Corruption is a First Person Free-Running game where you have to run from the approaching darkness. Uses Shift/RMB to run and C/Ctrl to crouch.

Please give it a play and if possible a rating.

Happy Gaming! <3

Tags: action, first person, game, New, parkour, unity, unity3d, update

I’m in… AGAIN!

Back for Ludum Dare 25! Woo!

Unfortunately my 48 hours will be reduced to about 36 due to other plans.

Will still be using Unity3D, and might be a NOT first person game, but I’m not sure yet 😛

I now have the tools to live-stream, but I’m not sure if it’s worth the effort because I’m not sure how many people will even watch it. If I do it’ll be down at http://www.twitch.tv/robproductions

I don’t know what to do 😛

Good luck, all! :)

I’m out!

I know I said I was in, but unfortunately I have other plans during the LD time frame, one of which is unrelated to gaming but I’ll still share it when it’s done because it’s something I will be making. Let’s just say it involves music and video and one of my favorite bands of all time 😉

Good luck to the rest of you, I will support when possible!

LD26

I’m DONE!

After a grueling 48 hours I’ve finally finished COMPLEXITY!

1

PLAY HERE!!

An ACTION PACKED TIMELAPSE is coming soon, with more posts and a post-mortem to follow!

Happy Gaming, Ludum Dare! 😀

ACTION PACKED TIMELAPSE – Complexity

PLAY THE GAME HERE

Happy Gaming, Ludum Dare! :)

Tags: timelapse

Comments

ryebread761
01. May 2013 · 22:50 UTC
Nice. I’m just wondering (completely don’t have any issue with it), why still on snow leopard and leopard?
SomeNetworkGuy
02. May 2013 · 04:07 UTC
Best time lapse of the competition! It didn’t look like you needed but 24 hours.
02. May 2013 · 18:41 UTC
@ryebread761 Too lazy and no reason to update 😛

Complexity Post-Mortem!

This was my 4th Ludum Dare, and for it I made a game called Complexity, a first person shooter/platformer in Unity3d! Timelapse:

From the start I knew it would be some sort of first person game. In LD24 I had made a puzzle game, which surprised me. After LD24 I tried working on some more action-based mechanics: I had begun work on a 3rd person shooter adventure game and spaceship simulation game.

So with my newfound curiosity of the action genre I wanted to make a game that would prove my profound knowledge of fun mechanics. Like most of my games, it started looking like this:

a

After the basic movement was achieved I started thinking of a plot. From the beginning I knew there had to be a bad guy, because without a bad guy there would be no purpose to shooting things up! And with the theme Minimalism, I decided early on that you were trying to stop some sort of bad guy from making things too simple. From there I came up with a weapon to counter his efforts — the complexity gun.

b

Alright, so now I had a weapon. After working on putting some basic shapes together I started a simple AI script. From this I had my enemy. If there was one thing I learned from LD23 it was that the more the character interacts with the level the better — basically keeping the immersion. So I came up with a second purpose for the complexity gun – what if it could shoot objects and make them more complex too? Then I tied this into a gameplay perspective — doors that could only be opened by making them more complex. With these new mechanics I pieced together a level.

c

Audio and music are pretty self-explanatory, if you want to see exactly how I spent my time on them check the timelapse above!

After working on more important game mechanics such as health and enemy lasers, it was time to work on the final boss! Obviously you all know what it had to be:

Untitled-2

Sorry to whoever worked long and hard on that animation 😛

Anyways to add story to the game I quickly came up with a splash screen and tutorial section and after that it was done!

4

 

What went right:

  1. Gameplay
  2. Mechanics
  3. Boss Battle
  4. Story
  5. Animations
  6. Sound

What went wrong:

  1. Graphics
  2. Textures
  3. User Interface
  4. Incomplete side-objectives
  5. Goal of game

Why don’t you PLAY THE GAME?

Happy Gaming, Ludum Dare! <3

Tags: final, game, post-mortem, postmortem, potato, timelapse, unity, unity3d