Stalker_23b

LD16

Hello

Hi all, i am first time here. I come from Mother Russia. Want to try LD!

Late start

Hi all, gonna start right now )

Exploration – great theme. How much space exploration games for now? I like traveling in space and land on planets (reminds me of Star Control II), but need some originality in this, trying to figure out something…

Idea!

Ok, i comed up with idea i like. The transforming space ship for multipurpose space exploration!

Deep space mode – all engines turned back – fast speed, low maneuvers.

Local space mode – normal speed, high maneuvers, fighting.

Scanner mode – orbit the planet and scan for minerals, lifeforms, etc.

Planetary lander mode – land on planet and drive on wheels.

So tired, frustrated

Ok, i am too tired to continue, but i have made very little piece of game during 10 hours. So i give up – i cant make anything playable to the deadline. Sadly, but things go unexpetedly slow.

What i have done:

-Ship flying in space with real physics. Engines are rotating. Can switch wings angle to use landing mode.

-Can land on planet and dispatch land vehicle. Vehicle have suspension, can drive around on planet.

-Some very basic placeholder graphics and sfx

-Thats all )

What i wanted to make:

– Flying in big generated asteroid field, fighting with space pirates and monsters. Scan the asteroids to find minerals. Land to collect minerals and manufacture new stuff on your ship. Goal is to find relict artifacts buried in asteroids (once they was big planet).

Good luck guys!

LD16 2009-12-13 02-42-38-73

LD16 2009-12-12 23-04-15-14LD16 2009-12-12 23-19-38-48LD16 2009-12-13 02-47-14-51LD16 2009-12-13 02-42-16-45

Comments

SonnyBone
12. Dec 2009 · 22:15 UTC
This looks pretty dang good. I look forward to this.
pb
12. Dec 2009 · 22:25 UTC
I’d be happy with playing what you already have now. Reminds me of an actually-3D Noctis.
laremere
12. Dec 2009 · 22:55 UTC
That looks amazing. I’m sure you can turn it into something!
12. Dec 2009 · 22:57 UTC
Wow!
Stalker_23b
13. Dec 2009 · 10:42 UTC
Thanks for comments guys, now i awake and have decided to finish an entry!

Finished something!

Yesterday i have gived up, but when i awake today, suddenly i decided to continue work. And i was awarded! I made real great progress today, and impelement most features i have planned. Even i made some sounds with sfxr (dont planned sound in the start!).

So, to my game.

You own a space ship and decide to enter nearby asteroid field to explore it! You have prepared planetary landing module to land on asteroids and search for resources to upgrade you ship. What you will find? Rich mineral asteroids? Or space pirates?

Game can crash on ATI cards, sadly.

Tools used:
-Delphi 2007
-3ds Max 2008
-Photoshop CS3
-SFXR

Libraries:
-My own STLEngine2
-GLScene
-ODE
-FMod, free for non-commercial use
-Graphics23

DarkFireLD48 2009-12-14 05-00-42-43DarkFireLD48 2009-12-14 05-07-55-64DarkFireLD48 2009-12-14 05-05-50-73DarkFireLD48 2009-12-14 05-01-27-54DarkFireLD48 2009-12-14 05-01-58-82DarkFireLD48 2009-12-14 05-01-06-59

Comments

14. Dec 2009 · 00:34 UTC
Nice to see someone else is using Delphi/Pascal :)
Stalker_23b
14. Dec 2009 · 00:36 UTC
Yeah ) There is not much of us left…
14. Dec 2009 · 00:37 UTC
Gorgeous, can’t wait to try this!
Stalker_23b
14. Dec 2009 · 10:12 UTC
If you get this
16. Dec 2009 · 05:15 UTC
Why don’t you fix that bug?

Please help

I can’t leave comments to my entry.

http://www.ludumdare.com/compo/ludum-dare-16/?action=rate&uid=1447

Can please some one leave a following comment:

If you get this

“ODE Internal Error
Stepsize must be > 0″

Change system decimal separator to “,”

Sorry, it is little my fault (

Comments

14. Dec 2009 · 11:41 UTC
I didn’t enter, so I can’t directly help, but I think you might be able to edit the post related to your entry?

Videos

Here is little gameplay video (interface was not recorded by fraps, music not from game!) and timelapse of making my entry.

Gameplay

Time elapse

Enjoy! )

LD20

Gonna participate

This is going to be my second LD48!

 

This time with Unity3d. How much unity adepts this time? I guess a lot )

Finally

Unity … check
3ds Max … check
Photoshop … check
BFXR … check
Music making … fail
Base code … n/a

Hello from mother Russia!
Starting at 6 of morning. Wait…OH SHI

Starting

Theme is not my favourite, but so be it. Going to make shooter from topdown view with little quest elements. Still thinking.

Ok, i got a player, he can move and shoot bullets!

On this photo you can actually see the player and the bullet.

First enemy

I know i suck at modelling )

Comments

zdanielz
30. Apr 2011 · 08:36 UTC
nice style!
Stalker_23b
30. Apr 2011 · 08:46 UTC
Thank you )

GRAWR is live!

Now they can move and chase the player.

Unfortunally, progress  is going too slow.

Almost there!

Ok, i almost done…almost.

Good news – i have synthesised robotic voice for hero’s space boat!  Boat have superior artificial intellect. She will talk to hero and give directions.

By the way, at this site you can freely generate some voices with effects http://www.cepstral.com/demos/

Currently uploading short gameplay video, introducing first enemies and weapons. Fraps made me 1.5GB, dunno if i successfully upload this.

And, finally, there is screenshot of title screen, showing place where the game starts.

LD23

I guess i’m in )

Hello there, LD dudes!

I am Stalker_23b from Russia.
BTW, russian guys, please post yourself in comments, lets chat while making our gamez!

I have been in LD16 and LD20, now going to LD23!

Tools :

  • Unity
  • 3dsMax
  • Photoshop
  • BFXR
  • Chronolapse
  • Wolfram tones

Have done a little unity test on hosting, please click and comment how it works:

!!! Oh my gosh, gyazo.com have so low limit of image views, must not use it !!! 

I'm in!

Comments

samoojamies
20. Apr 2012 · 18:34 UTC
You can’t use wolfram tones or can you? Wolfram owns copyrights for all tunes made with it?
Stalker_23b
20. Apr 2012 · 18:36 UTC
Oh really? I dont know for sure, need to investigate that

Starting

Late start, as always, just waked up.

Thinking about the idea, maybe something like small  planets, and you can travel between them…

Like this, but even smaller

Progress

Around 6 hours in…Now i have some simple character, he can walk on planet with procedural leg animation and shoot bullets which fly, fall and explode.

Also have day and night side of planet, transiting smoothly.

Too slow of course, as always.  And i am kinda stuck – cant make simple trees looking good. Probably need some modelling here…

Dunno if i can accomplish something at all. No enemies yet, no anything…

 

First progress

Yeah, now i can properly walk on planet! Lost many time trying to achieve this, been in quaternion hell, ended using rigidbody instead of character controller.

 BTW, wondering how many of guys doing “walk on small planet” type of game )