Starkium

LD 40

UE4 Dev looking for team mates. Can do all job roles and has HTC VIVE

I'm looking for other team members for this event. This is my first LD and I'd like to make something cool. I use Unreal Engine 4 and I can do all job roles. I own an htc vive and two high end pc's so plenty of power for split work load.

I have published a game on steam early access and it is still under development and I also have several other projects I am working on or apart of; I have intermediate experience.

Other Software: -blender -paint.net -just downloaded magicavoxel -auto rigging tools -UE4 plugins and systems (see images below)

I also own A LOT of marketplace content.lib1.PNG lib2.PNG lib3.PNG

If no one joins me I will do a solo project.

link to steam game End of Days (outdated trailer) http://store.steampowered.com/app/694660/EndofDays/

LD 43

Unreal Engine 4 developer looking for team

I am a generalist so I work in blender, Unreal Engine 4 ( blueprint and c++ ), photo editing applications, and I have a ton marketplace assets.

I have an HTC Vive, steamvr knuckles controllers, leap motion, game pads, Chromecast, and all sorts of options.

I prefer to work with a low poly stylized Style because it is quick and fun. Let me know if you are looking for a team, I have a Discord of about 250 people as well.

LD 44

Usually a solo Dev, looking for team

I work with unreal engine 4 and blender. I can do all aspects of game development besides sound creation. Normally, I run a game development studio solo, but my friend and I are looking for a team to work with us this time.

Still going

It's been interesting working between my friend and I who are on totally opposite time zones. Anyway, been working on a game inspired by kung fury's arcade bot. screenie.png

Insert Coins

coming along nicelyscreenie2.png

Ludum Dare 46

Hoping the theme is exciting this year

I've had a string of LD jams that have been simply uninspiring, but I hope that changes this time! I've learned so much since my last one.

Looking for team members by the way! Unreal Engine 4 generalist here :) I also do blender and image software stuff.

I also host my own source control on site :P

Life Art Studios Discord Server https://discord.gg/5vsuBkj

Keep It Alive huh? (the picture is not my LD project)

I think I'm going to do a retro style project and reuse some of the old style methods for art and games. I do fan projects for fun and for learning purposes in my free time so I've learned a lot recently about some old material stuff. Of course I put my own spin on it. Here's an example, a port of Spider-Man 2000 to UE4 HighresScreenshot00013.png

So what I think I'm going to do is a make a bunch of stuff from scratch with this same kind of vibe and maybe I'll pick a retro game mode to pair it with? Not sure what though.

Mood lighting

I think I have a general vibe falling into place. Not sure why, but totally unrelated I'm thinking towards batman beyond: return of the joker for gameplay style?

HighresScreenshot00000.png

Getting that good vibe

I honestly don't know what it is exactly I like about this project so far, but I actually really like it. The camera work is starting to feel cool too. I hope to hop onto textures in a bit.

HighresScreenshot00001.png

Started a menu and some sequence stuff

Plus can see a bit of what I'm thinking for camera work. Ideally I'd like to make a fade material for when your cam is in the wall and then interiors for those buildings

https://youtu.be/MLw0y4DT5y0

Couldn't resist any longer...

started trying my hand at some of the old school texturing. I've got hard normals being calculated in the material itself instead of having to model out everything I want. I'll go back and make models when I can though.

HighresScreenshot00002.png

Many hours later...

I didn't do much more besides fix the menu and add an L shape to the first map. I did add an ai system with states and what not. Need to get around to making the beat 'em up system, but I feel I should have meshes/anims in place first.

On another note, I'm starting to get like half life vibes from this scene for some reason.

HighresScreenshot00004.png

Finally have some rigged meshes (I'll paint them later)

Got rid of the robot looking meshes at long last. Had to relearn how my rigging tools work for blender 2.8. Hopefully UV mapping is the same. It's really starting to feel like something.

HighresScreenshot00005.png

For the Newbies

To make your life a little easier I've written a batch script for pushing to itch.io. Fill it in with your own information. Copy everything below this line and paste it in a batch file.

```bat @echo off

set BUTLERLOC='BUTLERFOLDER' :: the folder where butler.exe is, if you use have itch app on windows it's in C:\Users\YOURACCOUNTNAME\AppData\Roaming\itchrothutler

set DIRECTORY='GAMEFOLDERHERE' set USER='YOURUSERNAMEHERE' set GAMENAME='YOURGAMENAME' :: probably hyphenated set GAMEVERSION='YOURGAMEVERSION' ::something like win32-alpha

title Submit to Itch.io

cd %BUTLER_LOC% butler -V butler login

cls

echo Confirm push to Itch.io?

pause

butler push %DIRECTORY% %USER%/%GAMENAME%:%GAMEVERSION% ```

Is my engine building?

I kicked off a game build, but I think for some reason it decided my engine version was out of date or something. I think I see engine files getting built for UE4. I seriously hope not because then it's going to take hours and I can't avoid it.

BIG OOF.

log.png

Nothing really here yet, but...

I have a functional set up with menu and "game". No win loop or combat system yet, but I'm working on it now. It's cool to look at though if you want to walk around. :)

https://starkium.itch.io/somebodys-hero

TitleScreen.jpg