StephenJacob

LD23

First 2 hours.

Those first hours were very productive even though I don’t like working at night .

My team and I are trying to do a RTS about ants, because they’re tiny …you see, and so far this is what I’ve got running:

First 2 hours

Who knew programmer art could be so sexy ?

Yeah , it doesn’t really look that good but our team’s graphist as got some banging sprites on the way so it’ll be pretty badass once it all gets together .

And now it’s time to sleep .

 

Good luck to you , guys .

 

 

LD29

Intro cutscene

I’ve been making the intro cutscene as an excuse to get the rendering, asset management and entity systems working.

I’m pretty happy with how it looks so far but I’ve spent 3h30 coding and about an hour doing the assets so I better get to the gameplay soon :/

Here’s a video:

http://www.youtube.com/watch?v=OvojgBVl2kY

Pathfinding and map loading.

I’d love some feedback on the soldier sprite as I’ve spent about an hour making it and I don’t know if any of it is recognizable.

Drawing small stuff is so much harder, I had to have it fit in a 40×40 tile.

He is holding a plasma weapon (hence the green ammo box-thingy) but I don’t know if people will  understand it’s a weapon because it looks like a black blob with some green on it.

 

soldier1

 

I got A* and patrolling working.
Entities each have a patrol, a list of waypoints with no obstacles between them, that they follow. When they need to deviate from this patrol they start to use A* until they get back to it.
I’m loading the map from a png with each pixel corresponding to a 40×40 tile with the color corresponding to the tile type.

The code is not very  interesting so far, pretty standard stuff. I’m gonna get to the stealth part soon which will be more interesting.

Here is a video: A* and patrolling

Field of view and line of sight

screenshot0

I finished implementing field of view and line of sight, I also made an attack animation and implemented half the attack mechanism.

Only 14 hours left and people seem to be way further than me, it’s kinda stressful but I think I’ll make it.

Here’s a video:  Field of view and line of sight

 

Attack and projectiles

I’m done with the NPC attack and collisions, feeling pretty discouraged and tired right now.

I still have one npc sprite and walking animation to make, a wall sprite, 3 character faces and all the gui sprites.

I gotta program the whole GUI, add the hand holding and object throwing mechanism for the second character, add the sound stealth system, create all the sfx, the soundtracks and the end cutscene.

This is madness…

Here’s a video: Attack and collision

Hand holding and GUI dialog

A nice GUI dialog with options to click.

screenshot2

And the implementation of holding hand with the second main character:

screenshot3Now I need to implement the command GUI, object throwing, sound stealth system. Then I’ll have to create all the sfx and soundtrack and finally the ending cutscene.

With 3 hours left it’s becoming somewhat stressful.

Another Ludum Dare failed.

It’s my third LD failure.

First one I was learning how to code so it was understandably of poor quality.

Second one I took on too big a game to accomplish.

But this one I really though I’d make it, the game chosen was appropriately simple, there was a reasonable number of features and I implemented most of them. I worked 20 hours out of 48 which is way more than I did for the past two.

I feel like I fell very short of succeeding , if I had had 2 more hours I think I’d have made it but it’s the LD48 not the LD50 and to me working 2 hours past the deadline wouldn’t feel like success.

 

From the past two LD I learned some very valuable lessons, but this one … Sometimes it’s just bad luck I guess, or maybe I need to take some distance to figure out what went wrong.

 

Anyways, congrats to all of you guys for your games.

Ludum Dare is always fun whatever the outcome!

 

 

 

Comments

howieV (binarygirl)
27. Apr 2014 · 23:27 UTC
ah soz man.. i just barely got mine in.. spent far too long on damn java security problems.. so daft
28. Apr 2014 · 08:58 UTC
just downgrade to jam and you still have 14h
28. Apr 2014 · 09:10 UTC
Never give up, go for the jam!