stuartmd

Ludum Dare 37

I’m in!

This is my first LD – feeling woefully unprepared XD

Probably going to use this as an excuse to play with Pixi.js – unless I get cold feet and decide to go with something a little more familiar.

Had a quick play with sfxr and loving the results so far – so likely to use that.

Going to be using Krita & Gimp for art assets.

Looking forward to the announcement of the themes so I can finally go to sleep, or try to at least!

Day 1 update

Not a whole lot of progress today, though I have been familiarising myself with Phaser and also playing around with TexturePacker, and have a pretty solid idea of where I want to take this tomorrow, and should have the bulk of the game completed.

They’re heeere…

Pixel art (or any art, really) isn’t my strong suit, and so I dropped the planned effective resolution to 120×90 in order to let me spend less time on those assets , as I still have to work on character motion around the rest of the room.

monster

Level 1 done

Things took rather longer than I expected, and had to refactor a few things to cope with a smaller game area, and then quite a bit of fiddling to get things to work as I wanted, but the behaviours I wanted in the first level are just about done 😀

level1

Now to see how far I get once I’m home from work tomorrow!

Missed it by _that_ much…

It really sucked to have rushed the last edits in trying to get a structure to my (still incomplete) game and then get caught up in a few bugs that took me a 10-15min over the deadline ><

https://stuartmd.itch.io/one-room-37

I pushed the game in its working state, in case anyone fancies giving it a go or look through the source – hopefully I’ll have time to build the extra levels once I’ve recovered from a cold and lack of sleep! 😀

 

 

Comments

13. Dec 2016 · 03:28 UTC
*cough* submission is still open technically. 😉