Let’s Do This!
First LD and I’m nervous/excited!
Will be using Unity3D, Photoshop, probably BFXR, and Mountain Dew.
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First LD and I’m nervous/excited!
Will be using Unity3D, Photoshop, probably BFXR, and Mountain Dew.

Yesterday.
It’s not the unconventional weapon. Though it is a banana slice.
I might not have my priorities straight here.
I’m almost done!
Adding in some cutesy animations and various other polish things. I’m not a big fan of making/playing puzzle games but I was eating a sandwich at the time of the theme announcement and the idea kind of just stuck. This is the first half of the game, the second being a reflex based game for cutting the sandwich up. Overall, I’d say it isn’t so bad, especially for the compo and the fact that I slept probably like 20 of the hours that we’ve had so far 
(As you can see I’m not the best artist in the world. I’m still proud of my banana slice though)
I’ll upload soon, hope people can provide feedback!
Starting a bit late… Whoops?
Enemies swarm and make void portals with your furniture.
You can try to un-portal your furniture, and have a few screen-clears. You just want to live until the timer runs out.
Tomorrow I’m going to be focusing on getting visual cues up so that you can actually see your progress closing portals or casting the screen-clears. Then as stretch-goals: A more exciting death and victory screen, then revamping and animating Mr. Nameless Protagonist.
I have a beta if anyone wants to try it: link here
Good night and good luck, everyone!
Playable here
Pros:
Cons:
Next Ludum Dare I’m going to focus more on polishing the aesthetic, or maybe work on a Jam game.