I'm in :)
For the second time, I'm in. I'll be using: - C++ - SFML - Gimp - Bosca Ceoil (first time ever making music)
For the second time, I'm in. I'll be using: - C++ - SFML - Gimp - Bosca Ceoil (first time ever making music)
I wanted it to be a roguelike... I guess it will be a puzzle game :)

Added monsters, more bad graphics and levels.

So I finished most (all?) of game mechanics and made some levels. :) Todo: menu, end screen, new graphics?, music, more levels!

I finally made soundtrack. Also added some new graphics and animations. I can't draw characters :(

So after over an hour of thinking I came up with the title... It's "Pathcloser", what do you think? Also I made a menu and uploaded a version that you can play and beat :)
Some more gifs:

Link to the game: https://ldjam.com/events/ludum-dare/42/pathcloser
One last little thing i made is text "you ded", when you die... :)
The project is finished, thats's so satisfying!
Now I can go to sleep...

The game: https://ldjam.com/events/ludum-dare/42/pathcloser
Thank you all, also for nice comments! ^^
It was a great challenge and I certainly learned a lot!
Now waiting for the results!

Also I'm working on a little post-compo version, maybe I'll try to make some decent art, haha
So, it was fun! I think the theme was great (certainly better than I originally thought, haha)
Here are my results:

Some of the things I learned from making my game and playing other games: - The final game may be very different than original idea - Minimalistic art is better than bad art - When I design levels, they seem much easier to me than to other people - The game should be as easy to follow at the beginning as possible, initial confusion is important
It was a great experience, se y'all in the Ludum Dare 43! :)
Yes, this is the peak of my artistic skills.

It's gonna be some kind of reverse tower defense (I think, haha)
Main mechanics work! I'm pretty happy with what I've got :)

I can't win my own game, it's probably time to tone it down! Those enemies are so annoying! Good B)

Everything works pretty nicely, I added some sounds and music.
Just menus and description to do!

Shortly after uploading I went to sleep, so the official post is today.
I really like how it worked out! It's funny that for a while I was thinking about cancelling it and starting different project, haha.
It's a reverse tower defense with hack'n'slashy vibe!

It was a great experience, now onto the second part, rating! :D
https://ldjam.com/events/ludum-dare/43/chosenprotector
Hello again! I hate this theme, but I think I got an interesting idea. For now, basic platformer mechanics and time reversal done:

That's my first Ludum Dare with JavaScript, loving it :)
Yeah, so my browser crashed and I lost a big chunk of my game... I was constantly saving, I don't know why p5 editor says Saved: 4 hours ago. I feel totally uninspired. But maybe a good thing is that I'm making a timelapse, so maybe I can rewrite my code.
Although yesterday I lost a few hours of my work due to crash, I'm not giving up!

Everything seems fine, I hope I'll make two more levels and intro on time!

So, three people said my game started lagging so I decided to record full walkthrough in case they still want to see the entire game. Btw. comments are super nice, thank you all :)
https://www.youtube.com/watch?v=QWPFLiGPAG8
Game: https://ldjam.com/events/ludum-dare/44/timeforyoursouls
I had a hard time coming up with a good idea, so here I am, making another tile-based puzzle game! Everything seems to be going nicely, although my game isn't REALLY going with the theme...
But I'm happy with my work so far :)
