supremefist

LD28

I’m in for LD28 compo!

Hi all!

I am an experienced programmer, but a first-time participant in LD!

I will be using Haxe and openFl for code, Aseprite for gfx, sfx I will either record in Audacity or generate with SFXR. Music will be done with Audiotool or a loop recorder I made in c++!

Good luck all!

Tags: LD28

Comments

Cybearg
04. Dec 2013 · 12:13 UTC
Awesome! I wish I was an experienced programmer, myself. That’ll be a big boon for you.
supremefist
10. Dec 2013 · 06:14 UTC
I recently had to make some stuff for flash in AS3 and I found it rather difficult. I tried haxe and it came a lot more natural to me as a programming language! I would look at some of the source code for previous LD haxe entries if you’re interested. If you know the basics about programming, it’s pretty intuititve!

Day two well underway

Hi all,

I hope you are all still having a great time as we enter day two!  My timezone is GMT+2, so I will be having a long day/night working until the submission time of 04h00!  I think my idea is pretty solid and I have the core mechanic done, so I am hopeful of completing something fun!

Here is my workstation:

20131215_105952

 

Can you believe it?  Only one screen?

Good luck to everyone!

 

Global warming is real!

Hi all,

So… my first LD48 behind me and I feel stronger for it!  If tired at the moment…  I managed to work about 32 of the 48 hours and my brain is paste now!  I hope you all had fun!  I’m looking forward to reviewing all your amazing games!

If you like, please play/rate my game One World!  It’s about convincing the nations of the world that global warming is real!

debate

Laters,

Supremefist

You only get one world – post mortem

Now that I’ve rested up again and my sanity has returned, I feel ready to write a postmortem for the game I made for LD28!  You can play my game here:

You only get one… WORLD!

scientist

I am a South African, so the competition started at 04h00 in the morning on Saturday, making it difficult for me to be there from the start! :)  It was my first Ludum Dare and it was loads of fun! Thanks to everyone who’s rated my game so far!  I will be sure to rate any commenters on my game!

What went right:

  • I have a lot of experience with most of the tools I used (openfl, aseprite, audiotool), which made for quick progress across the board.
  • My brainstorming session early on the Saturday morning went really well and I found an idea that I was pretty excited about in about 2 hours.  After that I could hit the ground running!
  • I drew up a rough schedule the night before the competition and I stuck by it more or less!  It helped me keep my eye on the big picture!
  • I used the pomodoro technique and it helped me to stay focused a lot!  It also helps you keep track of the time and keep  your eye on the ball!  I can vouch for its efficacy!
  • I didn’t know beforehand how good my pixelart would be under pressure, but creating the art for the game went pretty smoothly and I am really happy with the final result!
  • Audiotool was used to compose the music pretty quickly and I can highly recommend it!

What went wrong:

  • I wasn’t able to get to bed early enough on the Friday evening and ended up sleeping until 07h00 instead of getting up at 04h00!
  • I didn’t prepare for theme very well beforehand.  Next time, I will brainstorm the day before on each of the possible themes so that I have a few ideas once the theme is announced.
  • The strategic view took me a lot longer than I planned!  Pixel art world maps are not easy!
  • I didn’t have time do a lot of the stuff I was planning from the start, like a crowd of noisy observers to the debate, better balancing and a victory screen…  There was just too much to do!

1

That’s about it.  Overall it was a really positive experience, I think I had quite a bit of luck on my side!  I hope you will play/rate my game and leave a comment so that I can return the favor!

Comments

pirate-rob
17. Dec 2013 · 07:13 UTC
Woo, I’m south african too, nice to know not the only one.

Application of theme

Hi all!

I’ve been getting mixed reviews about my application of the theme and I find it curious!  Some people can see that I applied the theme and others cannot.  Since this is my first Ludum Dare, perhaps there is something I have missed…  Does the theme have to convert directly into a game mechanic?  In my case, the game is called “You only get one world” and the game is about protecting the one world.  Is that a misapplication of the theme?  I am very interested in hearing the thoughts of other contestants!

Please check for yourselves here.

icon

Any other thoughts about applying themes would be greatly appreciated!  Let’s discuss in the comments!

Comments

Fadobo
19. Dec 2013 · 13:27 UTC
From the LD Rulse: Though rule #3 says your game must be based on the theme, the interpretation of theme is open. If you find yourself stuck, consider using the theme in a different or unusual way (e.g. as a character). If your interpretation seems difficult to understand, feel free to rationalize your use in a blog post.
19. Dec 2013 · 14:07 UTC
Thanks Fadobo! In that case, I think I’ve applied the theme well in the sense that we really do only get one earth and the entire objective of the game is to protect it!
19. Dec 2013 · 15:24 UTC
I think that your application of the theme is perfectly fine (already said it in the comments) and it’s better than a lot of games that won’t get a single remark about their application of the theme in the comments.
19. Dec 2013 · 16:14 UTC
Wow Volute, those were some really insightful comments! Thank you very much! I didn’t really think I was being subtle, but there were certainly opportunities for me to drive the point home that I didn’t use! Will try to make it even more obvious next time :)

LD 39

I'm in!

This will be my second LD! My last one was a long time ago (LD 28 haha). I will be trying something new and will be using:

  • pixi.js
  • bfxr
  • aseprite
  • https://www.audiotool.com/

Good luck all!