szrapnel

LD29

It has begun!

My flash environment is ready to start:

LudumDare29Begin

The concept is ready! It took me almost all day, but now there are just few more things to state before the work starts :)

I’ll try to cut the process into tasks or even do some sprint model work.

 

Now, it’s time to code! Cya until I got something working 😀

DeepGlow almost done!

I’m happy I made it!

The game isn’t polished yet, but main features are implemented :)

GlowYourLife

You can play incomplete version here:

http://szrapnel.pl/LudumDare29/ludumDare.html

 

This is my 1st LD so I need to ask: Should I submit the source files now, and update later if I have something new or I am able to upload only once?

LD30

PacJeweTris development begins!

The idea of ‘Connected Worlds’ game emerged just after theme announcement, but making it bright took a while.

But there it is! The PacJeweTris!

Now let’s develop it…

LD32

Toilet War 0.1 is here

Toilet War prototype is done.

I tried to do something simple so it can be easily ported to mobile.

Bacterias coming out of the bath and try to escape. You need to stop them polluting the world.

Hit them with PTL (Pixelizing Toilet Laser) set to the bacteria color and watch them get pixelated and explode!

You must hit in the right time, becouse each color shot has a 5 sec cooldown!

The pixelation and explosion is not implemented in ver 0.1. Post compo edition will bring more graphics, animations, sounds, etc. :)

Took me ages to get the concept right and balancing waves was a pain in the :)

 

I hope you’ll like it and you’ll beat the final wave!

screenshot003