t-kesgar

LD28

Pyan~~

This is my PYAN (Post of Yet Another Newcomer).

I’m a new one into Ludum Dare. I attempted to join LD #27, but turns out that you can’t make a game in 1 hour. Well, you can — creating a 2-player Tictactoe in C is easy.

One little problem is I’ll have a college exam during LD. So, I need to develop a decent base code and tools in order to speed up ‘trivial’ things like creating a user interface or creating sprites. I’m planning to use LibGDX (http://libgdx.badlogicgames.com/) and will focus with creating a 2D game. There’s this Unity 4.3 everyone mentions, but I guess I’ll be just fine with LibGDX which I have quite an experience. I don’t know about music, though. There’s this Sfxr and Bfxr for sound effects, but I haven’t found a decent plan for music.

Thank you for reading, and sorry for the bad English, I’m not a natural English speaker. Heh.

Tags: LD28, libgdx

QQQQQQQ – Yet Another LibGDX Basecode

Well here I am with a LibGDX basecode for LD28. It is just a combination of various libraries I greedily taken from Badlogicgames forum (http://www.badlogicgames.com/forum/) – LibGDX creator’s forum. I haven’t tested it and will probably create a warmup weekend entry soon. My aim is to build a 2D game, maybe yet another platformer, maybe not.

Here’s the download link: http://www.filedropper.com/qqqqqqq

I’m very very sorry for the hugely inappropiate download link for the basecode, because I’m quite in a panic state when I upload it, so I just Googled a “free file upload without login” and upload it there. When I realized my mistake, I’m too lazy to upload the file to another place because it took a good 15 minutes to upload – by the way, I’m in Indonesia. I promise I’ll use a “more appropiate” download link next time.

At this time, I am quite busy with various projects and my personal website, but I think I have some spare time to create a warmup and test the basecode. There’s a college exam for the next week (from 9th to 14th), but it’s not much of a problem (heh). I’m racing to complete the projects before LD28. Heh.

Apart from the basecode, I also used Bfxr and Sfxr. Guess you have also downloaded it, so I don’t have to post the download link. I don’t know about background music and don’t know how to create one – perhaps I’ll try and come up with some “creative ideas”.

Tags: base code, LD28, libgdx

Comments

06. Dec 2013 · 00:26 UTC
From another LibGDX user, good luck and have fun!

Taking Lunchbreak

Four hours of coding and I only managed to create this thing:

test

I knew that LibGDX is not a decent framework to start with if you don’t have a definite basecode (my basecode is just a bunch of libraries picked up from LibGDX forum). However, rice has became porridge (“nasi sudah menjadi bubur”), and I have to push on.

As a fellow TVTroper, I’m aiming to invert or subvert the theme of “you only get one”. Of course, there will be twist (twists?) – TV Tropes has ruined my life more than once.

It’s 12:14 in Indonesia — I’m off to lunchbreak and shalat time. Doesn’t know whether I’ll be able to access Internet again.

Tags: lunchbreak

LD29

Hadir!

I’ll attend LD29 along with folks from my campus. Will using LibGDX along with several libraries such as Artemis and box2dlights. Also using GIMP and Bfxr for asset creation. Will probably leech open source game assets from the Internet; still looking. Basecode will be published soon.

Wish me luck.

Comments

randomasta
21. Apr 2014 · 05:04 UTC
All assets must be made yourself AFAIK. If you think otherwise because of me, I’m sorry!

Basecode for LD29

Here is my basecode: https://github.com/tkesgar/ld29. There’s a basic game screen management that I wrote my self, box2dlights, and Artemis Entity Framework (http://gamadu.com/artemis/). It doesn’t do much, but I hope I can make something good out from it.

P.S. Somehow I cannot use the new LibGDX Gradle from latest nightly on my computer. As a result, I used LibGDX 0.9.9 and build the basecode using the old gdx-setup-ui.

Report #1 – Slow but Sure

Time for the first report. Time is in Waktu Indonesia Barat, GMT +7.

After the theme “Beneath the Surface” was announced at 08:00, I brainstormed the theme over a breakfast. I decided to do yet another platformer, with two characters, one is on the surface and another one is ‘beneath the surface’.

I started writing the first code at 09:00 using my basecode (https://github.com/tkesgar/ld29), and am currently writing a code to integrate Box2D, box2dlights, Tiled, and Artemis into one simple framework for me to make games. I wish I wrote a better basecode and I wish I use Unity, but I don’t have time to learn Unity now and I’ll have to make it with what I know on LibGDX.

Anyway, one and a half hour later, I managed to create Box2D, Tiled, and LibGDX to ‘work together’. Quite a lot of boilerplate code, but I can easily create my level on Tiled and with running a script, voila, a working level. With such 48 hour constraint, we all need to have a comfortable devcycle. No progress on the art and sound, yet, but let’s leave it for next day’s work.

Capture2

Sorry for not streaming because I don’t have a good Internet connection, and I forgot to do timelapsing. Perhaps I will timelapse-ing this afternoon.

Target for today: most game logic and engine are working, and I only have to polish and add levels tomorrow. Still 14 hours left on today (here), and I’ll go doing business at my campus first. Will continue after lunch.

Wikiwalk

Now wikiwalking, looking for knowledge about ‘beneath the surface’.

LD32

I’m in.

After some thoughtful thinking, I decided to join in the Compo.

Previously, I have attempted LD two times and I ruin those. I hope third time is the charm.

For the tools, I am going to use Unity with the standard assets, old Google SketchUp 8, and maybe Bfxr/Sfxr for sound effects.

My target is short and simple: I want to finish the game today, retreating to Jam if neccessary.

Good luck, everybody.

LD #32 Progress Report 1 – Concepts

I decide to post a progress report every now and then so I won’t end up procrastinating.

Currently, I ended up with three “unconventional weapons”:

1. Fruits: the first thing I can think of, I don’t know why. I wrote “Call of Vitamin: Fruit Warfare”, drew a man with banana pistol, and drew another man throwing a watermelon grenade. Eep.

2. Cubes: I got this because I recently created a Crossy Road clone and ended up using Unity standard cube for almost everything. The thing seems very Portal-ish, though, with the player pushing a XM99 General Purpose Cube around.

3. Developer console: I am quite excited with this one. The idea is to manipulate the level with console commands. However, this will be quite a heavy programming task (well, quite heavy compared to simple game scripting), as well as level design (with great power comes great responsibility).

I’m now looking forward to create a plot and a working concept.

LD #32 Progress Report 2 – Platformer

Progress report: still divided between the “developer console” and “cubes” idea. Meanwhile I’ve started coding on the basic movement and developer console.

Will take a break for pray and lunch. I’m sorry for the not-so-representative screenshot.

Untitled

LD33

Idea: Faustian Story

So, the theme is “You Are A Monster”. A very cliched and specific theme, also spoils many possible twists one can make. My advice for everyone is not to think the theme too hard — people are already shared their ideas and most of them are a simple, easy-to-grasp ideas with good potential.

I thought for some time and came out with my own idea.

Here is the story: a character make a deal with the devil and gained ability to collect something. The devil allows the character to search the object the character truly desires in a trial of some sort.

From the story, you know where I will implement the theme: a Faustian plot point, deal with the devil makes you a monster. The gameplay can be implemented as either roguelike, dungeon crawling, or “Binding of Isaac”-like game I’ve attempted in a previous game jam.

I’m a lazy person and tired from a week of programming another game, so I’ll either make the idea or watch some anime. I’ve never finished my previous LD run, too, and I’m afraid I’ll not finish this one if I attempted it.

Tags: idea, LD33

LD34

i’m lazy

too lazy to write things

unity photoshop bfxr

no codebase

LD36

I’m in, yadda yadda.

I’m in for the umpteenth time. I never finish my game, so this time I’ll set a low bar of just submit whatever I’ll create.

Tools:

  • Unity (engine) + VS2015 (editor)
  • SAI (drawing) + Spriter (animation) + Photoshop CS2 (other imaging stuff)
  • Bfxr (sound) + AudioTool (music) + Audacity (other sound stuff)

My template is at https://github.com/tkesgar/unity-boilerplate.

The plan is just to create a simple 2D PC/HTML5 game. Hope I’ll finish it this time.

Progress! Finally!

After 6 hours of tinkering, I finally decided on what I’m going to create: a cute puzzle-platformer with a simple story of traveling through various “ancient technologies” — planning to put 80s 8-bit video games (it is “ancient” enough, isn’t it? :3), but will add more if possible.

I’ll create as many as possible levels and mechanism, then spend the next day polishing, drawing, and making musics. Definitely going to finish this one.

For now, will leave for lunch and some other stuff.

2016-08-27

So, I miss the deadline again.

Well, turns out that I can’t finish the game on time again. For the fifth time in LD.

I underestimated that making assets (especially drawing) really took time. I really should work on how to create things faster.

At least this time I gave it a good fight instead of just messing around and surrender before a day.

See you later on the games — I’ll play some and learn from them.