tSwitch

LD28

RATED M FOR MATURE

recording

I made blood and wall particles.  Also this is a good view of the current gameplay.

 

My tea is cold…

Screenshot 2013-12-14 08.56.10

 

I got enemies spawning, moved the player, enemy, and aim assist into their own entities.  Converting bullet to a non-generic class as well.

The camera now also moves with the mouse, allowing for a larger play area.  I am rather annoyed that the HaxePunk Draw utility is flash only.

My code is utterly horrible, but elegance comes afterwards I suppose.

Next up is enemy collision and gamestate handling.

But first I’m going to reheat my tea.

Look at those gritty colors, YEAH!!!

Screenshot 2013-12-14 10.05.03

 

Background is 100% temporary but I’m using it for contrast right now while I set up the tile set palette.

Trickshots

Wild Shot

The GIF was too big to put on this post, so just click the above link to view it.  I just implemented hostages and this is the craziest shit I pulled off so far.

It’s been a while

Sorry for the long break in updates.

I’m working on the level select screen and the victory/defeat handling.  You’ll receive a cash score, a grade, and a title at the end of each round based on your performance.

The less of the bullet lifespan you take, the less hostages you kill, the better!

Prog and Progress

Screen Shot 2013-12-14 at 10.03.03 PM

Level select screen is more or less done.  I’m working on levels now!  I want to have at least 15-20 levels, I think.

Level 9!

I’ve made 9 levels total now, tested and proven possible.  I need to make a few more easier ones though.  I’d ideally like to have at least 15.  I’m running out of steam for tonight though, it might be about time to hit the hay.

10 Levels, Time to enter the sound garden.

It’s all in the title.  I’m now working on SFX and BGMs for the game.  If I have extra time, I’ll spend it on polish and maybe a few more levels.

Woo…

Screenshot 2013-12-15 02.42.54

Title screen, music, sound effects, smoother camera ( a bit ).

I think I’m going to take a break and think for a bit, maybe I’ll have more level ideas.

Phew! I have submitted!

itchiobanner

Submitted!

I spent most of the day tweaking levels, adding music, and fixing up some bugs.  It has all paid off, because Make it Count is done!  I’ll be assembling my time lapse tonight, and writing up a postmortem tomorrow.  Send me a message on twitter ( @drwSwitch ) if you rate my game, I’d be more than glad to rate yours as well!  Leave comments, I love to hear what you all think.


Become Ace “Loneshot” Trigger, the special agent with a penchant for ponchos and more than just a signature look.  Ace made his name by resolving the most difficult of hostage situations, all while only ever firing a single bullet.

With his trusty handgun “Betty” and his bouncing bullets, can he continue the incredible killstreak?


Ace will turn to face your mouse at all times, allowing you to aim his shot.  There is no time limit, so feel free to take as long as you need to think.  There is a reticle that will indicate where the bullet will initially strike after you fire.

Kill every enemy in the level to win.  You lose points for killing hostages, and lose if you kill them all.

You can restart the level at any time by pressing ‘R’, or return to Level Select by pressing ‘ESCAPE.’


The Windows version should be compatible with Linux under WINE.

Download it from itch.io!

http://dlaguz.itch.io/make-it-count

Be sure to rate it if you participated as well.  Send me an ask, and I’ll rate back gladly.

http://bit.ly/1bIwDnT

 

 

Make it Count – Timelapse

timelapsetitleFeaturing Meow by Anamanaguchi

http://youtu.be/fti0K49R85o

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7685

LD29

Drill? Drill. Drill!!!

I wasn’t going to do LD this time around, but then I decided to try and program a Mr.Driller clone as a programming exercise so here I am.  It’s coming along rather well!

I am using Brackets, HaxeFlixel, Renoise, CFXR, and Photoshop CC.

I wanna see if I can get it programmed and finished up before I go to Six Flags tomorrow :3  Not doing a timelapse this time.

Screenshot 2014-04-26 02.13.17

B. Howdy!

 

 

The game is coming along nicely! I’m working on color chaining and re-enabling gravity on the blocks now.

Just a reminder, you can follow me on Twitter for more frequent updates.  Though as a side note, my Twitter account is not exclusively gamedev so YMMMV.

 

Screenshot 2014-04-26 04.38.18