Takki

LD 39

Hype!

I cannot believe finally I'm able to jam at LD! Looking forward for the theme!

Done!

And this time, we have a game! I've never enjoyed so much programming at 3am, it was awesome. Learnt a lot of stuff, and much more I understood a bit better my potential and weaknesses. And what's better to go through a game hunting glitches while it has beautiful art? :smile:

PS: you can play it here https://ldjam.com/events/ludum-dare/39/cavernous

PPS: I'm not quite pleased with my work, I think I could have done much better, and that I could have squeezed a couple more features. Every time those thoughts became heavy (because they always became heavy) I look at this f9e3bef5446e8ae60b47202114ec3a551.jpg

Really, bugfixing?

It was really great to see people actually liking Cavernous, also asking us to polishing it! It would be difficult, but at least here there are a list of really basic bugfixing for all you folks. Thank you for your feedbacks!

  • solved a bug that allowed the player to climb indefinitely
  • resized the climbing area to better match the visual representation
  • added an exit option (p/Esc to bring up pause menu)

If you haven't tried it yet, the link is https://ldjam.com/events/ludum-dare/39/cavernous