I finished my entry!:D Here it is!
Also, I made a timelapse: clicky
Well, I just finished my LD22 entry. Would’ve loved to elaborate more on it, but due to some health problems, I lost a lot of time. Anyway, here it is.
Had a couple of first with this game…first time I did pixel art and first time I made my own music for a game…natch, ran into some problems…
First, I accidentally made the pixel art 2 times smaller, so, in the closeup scenes it looks all blurry.
And second…well, the music could be better.
But anyway, it’s a game I wanted to make for some time now. Originally thought of it a bit different, but hey…you only get 48 hours.
I used XNA4 for everything, and Box2D for physics. Wanted to write my own physics engine, but I just couldn’t afford to wast more time.
Hope you like it 
I’m gonna take part in either the jam or the compo, depending on the magnitude of my game. Half my Sunday is busy.
Stuff I’ll use
-Chorus engine, my homemade engine based on C++, SDL & OpenGL (through GLEW). Probably gonna link tinyOAL for sound and Box2D for 2D physics. As far as I can tell, it should compile cross-platform, but I haven’t actually tried it yet
-Paint.net for graphics
-sfxr and Audacity for sound
-Blender or 3DS Max or something for models, if I’m going 3D
Also, thinking of accepting the Cat challenge.