tazdij

LD33

Giving it another Shot.

Last time compo I was so excited to participate, I was ready way in advance. I worked out the bugs in my library ahead of time, which is opensource and available for everyone to download (http://bitbucket.org/dduvall/love-fw) which includes some simple game mechanics and screens for reference. I started working on the project and quickly lost interest in my game idea when it came to creating the artwork and audio. I was so focused on the programming (I am a software engineer after all) that I completely ignored the artistic portion of game development. Seeing a game that is playable and contains no audio or art is rather boring (depending on the type of game, I love me some “Zork” every now and again)

I guess what I am saying is, I have worked on my graphic skills a little, and researched some tools for audio on linux (I will most likely record audio from my keyboard, and just manipulate it with Ardour and Audacity) This time focusing little on the programming. I absolutely hate ugly code, but this weekend is not about pretty and correct code. This weekend is about creating something, warts and all. A game, something playable and interactive, creative and thoughtful. I will try my best to not give up and call it quits. Even if 10 hours into my project I think the idea is lame, or if I loose interest in the project or theme all together. I will finish and submit something. (Even if it sucks balls, I will finish this)

My setup:

  • Operating System: Ubuntu 15.04 Something went wrong D: I have to switch to windows when I get home >.<
  • Audio Equipment & Software: Alesis Interface io4, Yamaha Clavinova CVP-305, Wechter Pathmaker Thinline, Renoise or Ardour, Audacity, Bfxr, & FreeSound.org (For samples)
  • Graphics Equipment & Software: Huion H610PRO & Gimp 2.8
  • Game Engine: Love2D + love-fw (my own library on top of love2d, for entity management etc.)
  • Dev Tools: ZeroBrain Studio, don’t forget to donate if you use it 😉 it’s awesome
  • Food & Drink: Hot Pockets, Pizza, Water and COFFEE! Pots and Pots of Coffee.
  • Sleep: Little to None, Sleep is for the weak 😛 (And those without insomnia)

Wish me luck.

LD 42

I'm in, providing all is well.

Life seems to have gotten in the way, during the last few Jams. But this time it is lining up well. Now let's hope to get a decent theme.

  • Godot3
  • Aseprite
  • Real instruments (recorded for music)
  • Audacity
  • Misc. Items for FX

Ludum Dare 46

Going to give it a go

Brief History

So far I have ever only finished one Ludum Dare Jam, but tried several. Mainly because I start with the art, get frustrated and give up. Or, life steps in and doesn't give me the weekend to work on a game.

Tech Stack

In general, I am all about Low Level coding and not using frameworks or engines; unless, absolutely mandatory for any reason. However, I am going to break that this time. I want it to be simple for people to play my game, with minimal download size and no install required. So given that, I am going to make a JavaScript/HTML5 In-Browser game.

  • Javascript (either PixiJS or Phaser)
  • Fireworks MX fore Art
  • Sound may or may not happen

Good Luck to all, and Happy Jamming!