
I'm striving in the Compo again for this LD.
My usual tools -- with a new one, thanks to the folks on this board that pointed out Beepbox.
* C++ with SFML 2.6.0 (in MSVC)
* GIMP for the graphics
* SFXR givin' the sweet sound effects
* Beepbox because I always try to push into something new during Ludum Dare
* Trello for keeping organized
A few changes happened since my last Ludum Dare. I updated SFML to the latest stable release, and am really enjoying the library. Also, I have been trying to study and improve my pixel art, and forcing myself to restrict my palette to a maximum of 32 colors. The final theme will determine what palette I choose. Here is a rich gallery of video game pixel art palettes and color theory: https://lospec.com/