teamfireman

LD36

We’re IN! (Hopefully :p)

I hope I’ll be able to gather my team and take part in #LD36. However, I’m not sure if we will be able to gather together and participate.

As we don’t have anyone that knows powerful designing tools (PS, Blender) we are going to use the most simplistic tools (some python tools I made to work with handmade scanning, PowerPoint and MS Paint :p)

We are going to use Unity 5.3 for programming our game with Mono C# (Definately NOT UnityScript)

Modelling will be done using Sketchup (I hope) and if we really mess up with it, we would get models online and disqualify ourselves from that category (which I hope won’t happen)

Wish us luck!

Yotam, and my folks – Or, Or, Ron, and Talisman (Team Fireman)

Feeling the hype already?

Uhuh Ludum Dare 36 is scheduled to start in less than 5 hours, and although I’m not going to start in that time (but only 4 hours later) I’m already totally excited 😀

What are your preferred themes? I like “behind the wall” and “one room” especially, and also “Ancient technology” is not that bad. Do you already have some ideas?

Anyways, good luck to everyone and have a great weekend!

We have some process… Some…

We started 4-5 hours after the official starting time, and it took more than a hour to decide and define our game, but we eventually decided and got to work. Our game starts in a laboratory, which I’m currently working on while the other teammates work on the different levels design.

The current textures are a little stolen (downloaded) and that’s the reason for the “temporary” title on the textures – we are gonna make some new ones later today. Here’s a photo of the lab I’m working on:

ProcessPic

 

Good luck to everyone and to us (we really need it 😛 )

We’re making *some* process! Finally!

While struggling with designing the levels and programming the game logic at the same time, we are currently stucked in the mud. But watch that. Ta Da! It’s the TIME BALL! I have no idea what it does (or if it will ever do something) but I’m not removing it. It’s so beautiful 😉

timeball

Almost done (not out of will, but because of time limit)

I can’t believe I reached that point, when there are less than 6 hours and the gameplay is not done yet. Almost all levels are ready, one is missing, but there are a lot of fixes and polishing to do.

Wish us luck! (we really need it). However, I’m going to upload our creation whether it’s done or not. You’ll have to suffer a bad game, but you’ll survive *wink wink*

Ludum Dare 37

I’m in!

Yayy!

I’m gonna be in for my second Ludum Dare! I had a lot of fun last time (creating the game “Gregos’ Journey”), and I’m looking forward to participating and creating another awesome game!

I think this time I’m going to participate for the compo version, but I’m not really sure about that… I guess that I’ll decide later about that.

Tools I’m going to use?

  • Game engine – Unity3D, certainly. If I don’t use Unity, I might go on a plain JS game, just for the challenge.
  • Language – C# or Javascript – not UnityScript, but if I make a plain JS game I might consider using JS 😉
  • Textures? Powerpoint, my hand and a pencil probably (will decide ’bout that later, too)
  • Models – Sketchup (if I make a 3d game)
  • Sounds – audacity and Synthesia, I guess. Maybe my piano also…

Looking for a partner?

I’m the programmer guy of the team. If I participate in the Jam, I might want to work with a sound composer or an artist that can make textuers, but if I go with the compo, well, nope 😛

 

Good luck to everyone who joins, and looking forward to 09/12!

Making *some* progress

I’m doing just fine, still working on the level design and starting the multiplayer system (gonna’ make an online game).

Here’s a cool teddy bear in a children’s room: (A screenshot from my little game)

Capture

Comments

DirtyAxe
10. Dec 2016 · 12:38 UTC
Why doesn’t the teddy bear have any hands ?

First version is ready!

Whoo!

I finally got my multiplayer system to work, movement synchronization works great, casting spells at other players damages them as expected, I eventually got rid of an icky bug I had, and the game is ready to be played!

But!

It’s kinda boring… The game works perfectly, but the game mechanics are still a bit lame… I still have to add cool stuff, super attacks, defenses, power-ups, special FX, etc. in order to make the game actually interesting.

This time (in contrast to #LD36), I’m trying to stop myself from making an ambitious, storyline based, long game, and to make a simpler yet cool & fun game.

The idea :

the cursed toys from little Anne’s bedroom arise at nights. But, toys have their life-time, and when their inner clock shows that their time is over, they die, and, eventually, are thrown to the garbage bins. But the cursed toys are evil. They have the power to steal more time from others, using spells and curses. At night, you play a toy in Anne’s room, and you fight other toys in order to survive for as long as you can.

 

I hope this idea will attract players, and that the game actually succeeds, so, wish me good luck!

1st day is over for me, so I’m going to take a shower and go to sleep (to be more productive tomorrow).

 

Picture1

Tags: InTime, LD37, Ludumdare

Comments

sn0uk
10. Dec 2016 · 20:59 UTC
Will you be able to get a server up for when judging happens?

2nd day is over!

Well, I don’t know if I can call it “a day”. I worked less than 6 hours on that, since I had school, work and many other thingies to do. So, I’m a bit frustrated by not having a lot of progress since yesterday, but I’m trying to comfort myself by saying “Well, you didn’t have enough time anyways. No matter how things work, your game will suck”.

But, I did manage to get quite a lot things done:

  • I made nickname choosing and randomizing work, now with player names above characters
  • Solved some bugs in the multiplayer system
  • Made Myst boxes and magical defense shields (YAYY! Finally got to that)

Planning on making tomorrow:

  • Improving the Myst boxes and making attack power-ups.
  • Making a UI to show what powerup you currently have
  • Kill log maybe? Or leaderboard?
  • Instructions video (Probably the most important of all!)

A screenshot from the current working game (multiplayer, time, attack, defense):

progress

Work is DONE! Now going to zzz

Oh, I finally finished my multiplayer Toy Time game! The last three days have been so fun!

Too tired now in order to write a proper “Done” post, so I’m going to sleep and probably will make a better “Post jam feelings & moral”

 

*Image for attention*

Picture1

LD 39

Looking for a team for LD39!

Hey there, Ludum Darers!

I’m a software developer, willing to use Unity3D for the Ludum Dare 39.

This time, I’m willing to work in a team with complete strangers (leaving my comfort zone a.k.a working with my friends and trying to meet new friends here).

So, what crew I need for my ship? Argg!

  1. An artist that can make textures.
  2. Modeler to make models (although I can do that myself, I’d like to have someone more experienced than me)
  3. A sound composer is always good, right? For sound effects and soundtracks. But I actually can do that myself (well – partly. I can make piano, violin & guitar based soundtracks as I play those).
  4. Other programmers are also invited 😀

So let’s set sail towards LD39!

If you want to contact me, I’m available on Discord (@KingSolomon#8565), I can be reached by Email (yotam.salmon@gmail.com) or here in the comments!

Have a great jam!

Comments

Viridian Sound
16. Jul 2017 · 16:49 UTC
Hi!
Andrija13
17. Jul 2017 · 05:59 UTC
Hello!
25. Jul 2017 · 03:05 UTC
Can I join as programmer / modeler?

Im not that too familiar in unity but I joined in ludumdare 37 and 38 compo. Also I want to join on a team cause I maybe a bit busy during these weekends and I still want to compete in the ludumdare. And, I thought to myself why not join on jam? So here I am. I have a youtube channela and a blog feel free to visit to get a quick summary

of the things I can and cannot do.