A little late maybe
It may be a little late already but I’m in.
Anyway: I’m using löve 7.2, gimp and bfxr.
Alright, back to coding.
It may be a little late already but I’m in.
Anyway: I’m using löve 7.2, gimp and bfxr.
Alright, back to coding.
engine/framework: löve (my own fork)
basecode: here
audio: bfxr for sound
graphics: graphics gale, maybe gimp
editor: blender with custom editor plugin and exporter
That’s about it I think. Now I’m going to spend the rest of the day improving my blender plugin.
Good luck everyone!
My idea for the theme so far:
You are a glowworm, trapped in the bottom of an ant hill and have to escape.
That’s about it…
So here’s what I have so far:
And this is what it looks like right now:
That’s the player (left) and a guard ant sending raycasts to detect the player.
I spent about 2 hours dicking around trying to get that single sprite rendered where it belongs.
It’s still kinda off, but close enough.
Lessons learned so far:
Tomorrow I’ll be adding some more gameplay mechanics, the actual sprites and animations and then level design.
Then if I have time left, sounds and maybe music.
And then polish, eventually, maybe.
I’m pretty confident that I can get something at least playable done, let’s see how everything works out.