teomat

LD21

A little late maybe

It may be a little late already but I’m in.

Anyway: I’m using löve 7.2, gimp and bfxr.

Alright, back to coding.

next up: gameplay

I got a (basic) level editor, tile drawing, collision, crappy lightning and player movement down.

This is how it currently looks like:

In the end it’s going to be even darker.

But first I need to actually make a game out of it.

 

Finished gameplay and animation.

Now I’ll try to add some sounds and then I’m gonna make the actual levels.

LD23

Alright, I’m in as well

engine/framework: löve (my own fork)

basecode: here

audio: bfxr for sound

graphics: graphics gale, maybe gimp

editor: blender with custom editor plugin and exporter

That’s about it I think. Now I’m going to spend the rest of the day improving my blender plugin.

Good luck everyone!

Progress report: shouldn’t have played minecraft.

My idea for the theme so far:

You are a glowworm, trapped in the bottom of an ant hill and have to escape.

That’s about it…

 

So here’s what I have so far:

  •  Player movement
  •  enemy movement (more or less)
  •  enemies can detect the player and kinda try to get to him  by moving in his direction
  •  enemies can hurt the player
  •  level resets on player death
  •  2 different enemy types (patrolling and guard)

And this is what it looks like right now:

That’s the player (left) and a guard ant sending raycasts to detect the player.

I spent about 2 hours dicking around trying to get that single sprite rendered where it belongs.

It’s still kinda off, but close enough.

Lessons learned so far:

  •  prepare rendering code before the competition starts. (wasted 2 hours)
  • don’t play minecraft to relax. (another 3 hours lost)

 

Tomorrow I’ll be adding some more gameplay mechanics, the actual sprites and animations and then level design.

Then if I have time left, sounds and maybe music.

And then polish, eventually, maybe.

I’m pretty confident that I can get something at least playable done, let’s see how everything works out.