Tero Laxström

LD34

I’m in… with something really small

I guess I’m going with something like HTML5. Probably gonna do it in Dart or CoffeeScript just to keep some distance with JS which is the root of all evil.

I’ve been thinking of something along the lines of a MUD but single player (SUD?)  or an old text adventure. With some simple music and as little graphics as possible.

And something small just because I just want something that will be ready at the end.

Ludum Dare 54

Something simple (I have no idea what I'm doing)

Going to try do something simple in Godot 4. With graphics edited with pixilart.com and maybe create some simple sounds by recording them my self either from my synth or with microphone and what not and editing it with Tenacity. 🤷

Like always the biggest problem probably is that the event starts 01:00 AM for me... lets see how I can tackle this time.

Some initial decisions

  • Simulation / Card game
  • Limited area
  • Limited resources
  • Taking heavy influences from GB Pixel Art Jam 2023
    • To limit view size and sprites
    • To limit palette
    • 160 x 144 pixels in dimension (the size of a Game Boy screen)
    • Stopping myself from going to the moon with everything

Using something like this for palette: ld54_palette.png

Did some really rough ideas: game.png

Going forward... slowly

Running in to a lot of problems with stuff like hand-handling (pun intended) and atlas textures / sprites. A lot of simple stuff that is most probably really simple but when you use new engine (Godot 4.1) for your self... well you get to do a lot of refactoring. Because refactoring is exactly the thing you want to do in this time frame :rofl:

But here is a simple almost MVP of having most systems in: ld54emmvp/emalmost.png

One of the biggest missing thing is just the simulation logic... I have a really faint idea how to make the simulation a game. :shrug:

Also it would be nice to track the score, and different types of tiles.

Not fine for combo

Decided to try for Jam... as my game is not ready for combo.

I clearly miscalculated how hard it would be to do the logic for simulations. I had no idea on the logic so I've been trying to play test and come up with something... mostly you just lose points :rofl:

Here is the screenshot from my current state: ld54-simulationsemare/emhard.png

It also has some nasty bugs... probably mostly because I had no idea or time to think how to do stuff... and I just made stuff up on the fly. Memory management, signals, and tweens seem to have been the hardest in the engine from the stuff I have used.

Well hopefully I can fix it tomorrow after work to some condition for the Jam.

At least I'm really happy with the music... and wished I could have more time with the SunVox.