Castle, last chance to play

https://ldjam.com/events/ludum-dare/39/the-castle

https://ldjam.com/events/ludum-dare/39/the-castle
as always i'm using:

My awesome train game is progressing...
I'm going to be doing a project with the following tools: * GameApi Builder (https://www.meshpage.org/meshtool.php) * Meshpage.org (https://www.meshpage.org/meshall.php)
There's going to be tons of fun in LD41.
For people who wants to live dangerously, here's a tool for creating 3d meshes:
https://www.meshpage.org/mesh_tool.php
Just started after some good sleep, and now we're at this stage:

Here's some current screenshots:



https://ldjam.com/events/ludum-dare/41/shuttle-launch

https://ldjam.com/events/ludum-dare/41/shuttle-launch

What went well: * creating the 3d models * colours for the models * texture generation/creation * gameplay logic * collision detection * scoring * success & fail animations * publishing the game in LD website * browser compability
What went badly: * no restarting of the game, so everyone need to wait for game to load * load time is too long, even with the async loading of assets * adjusting the difficulty level of the game
https://ldjam.com/events/ludum-dare/41/shuttle-launch
Here's the tools I'm going to use * GameApi Builder * GameApi Engine (renamed to qtamoVR)
But looking forward for the gamedev next weekend. I should have all the necessary stuff to do voxel worlds.
Here's a link to a tool for creating 3d assets: * http://meshpage.org/mesh_tool.php

Here's current progress:

Here's another try:

Further progress:

Current progress:

Here's some screenshots:

Dark forest now have VR implemented:

https://ldjam.com/events/ludum-dare/42/dark-forest
Check the sunglasses.

https://ldjam.com/events/ludum-dare/42/dark-forest