SPERMA - the roguelike you didn't ask for
I'd like to share a bit about my roguelike sperm fleet submission: SPERMA.
To try it out for yourself in the browser, see my submission page: https://ldjam.com/events/ludum-dare/48/sperma

I was brainstorming ideas for the Compo and there were a few obvious themes that came to mind: Caves, Ocean Depths, Mining, and.. well... sex. I told myself that I'd avoid something sexual, but here we are.
I'm not exactly sure how the thought came up anymore, but I realized that controlling a large fleet of sperm with slightly different control systems could prove an interesting challenge for players. They'd have to decide which ones to keep alive! The upgrade system could then be used to make more and more sperm reach the finish line.
I started off with some concept thumbnails and anatomy/biology research:

Next up was considering what challenges the player might face. Here's my list for that with bonus depiction of some spermies:

When it came down to the final 6 hours, I had a checklist of screens and issues to crush on. Note: I ultimately gave up on sound effects due to lack of availability and chose to make a single looping soundtrack instead.

If you have any questions, you can ask me anything! I love talking about games and how they're made :)









