theplotlessplot

LD25

My First LD

This is my first Ludum Dare and I’m both scared and excited about it. Working under pressure with short deadlines is something I actually like, so I think I’m going to enjoy it!

I’m planning on using:

Development – Unity;

Art – Pixelmator;

Sound – cfxr;

Music – Audacity, iSequence HD, Milkytracker (and probably some other stuff).

Can’t wait!

LD26

Huzzah!

Didn’t finish my last (and first) LD, so I’ll try and try again!

Engine/Framework: Cocos2d-html5;

Editor: Sublime Text 2;

Art: Pixen and/or Pixelmator;

Music/SFX: Probably Milkytracker, cfxr and Audacity;

 

LD29

Here we go!

Here we go, for the third time!

 

Engine: Unity

Art: Pixen, Pixelmator

Sound: cfxr, Garage Band, Audacity

 

Can’t wait to play everyone’s聽awesome stuff! 馃榾

SubChase

Working on our game, SubChase (not even close to final name).

Most of the art is still placeholder stuff – except for the sub and the sea monster -, but the game’s core mechanics are all in place and (sort of) working.

Now to add final art and polish it up.

Loving this LD! :)

SubChase

LD30

Count me in (again)!

Gearing up for my third LD! 馃榾

Engine:聽Unity (C#)

Music/SFX:聽GarageBand, Audacity, cfxr

Art:聽Pixen and/or Pixelmator

Platform:聽Not sure yet!

LD31

First time going solo (I think)!

Not sure if I’m going to make the compo deadline, but I’ll try.

I’ll be using:

  • Engine: Unity;
  • Art: Pixelmator (2D) or Blender/MagicaVoxel (if I decide to risk making a 3D game – hahaha no);
  • Audio: Garageband, Audacity, CFXR, Figure;

Good luck, everyone!

Have fun! 馃榾

LD36

I鈥檓 in!

Can’t wait! 馃榾

Engine:聽Unity
Graphics: Aseprite or Affinity Designer
Sounds: CFXR
Music:聽GarageBand