thirdtruck

LD20

My First Ludum Dare Entry

Thanks to Ludum Dare, I can now boast of my first effectively finished, self-contained game: Viking of Love.

Screenshot, Linux: Viking of Love

While my earliest attempts at a game engine met with some success (here and restarted in HTML5 here), the short and external goal of Mini Ludum Dare challenged me to slap together something that others can actually enjoy on its own merits.  I dare say that Ludum Dare achieved its goal.

Let me share a word of caution in the hope that you avoid my game’s faulty opening. The very first incarnation of the game began as a retrofit to the platformer demo game that accompanies the Akihabara engine (my second attempt at such) but a few hours of development made it clear that the necessary graphics and code rework would eat up the entire 48 hours before I could even start on the writing.  Putting that aside, I then switched to a platform that I hadneglected for entirely too long: Ren’Py.  My initial exposure to it dates back a few years and I must say that the developers have made exceptional progress since then.  I might just focus on contributing to their ongoing effort directly instead of continuing work on my own visual novel engine.  Anyone looking to focus on the content of their next game would benefit greatly from learning it.

In the end, however amateur my results, I enjoyed the process more than enough to eagerly anticipate the next Ludum Dare.  In the meantime, let me know whether this short but introspective story resonated with you.  Thanks for playing!

James H.

Screenshot, Windows: Viking of Love

Comments

28. Jun 2011 · 15:30 UTC
Good work! Keep it up! =)

LD21

Getting Off the Ground with Wham Bam

Having reintroduced myself to EaselJS, I can join everyone’s exciting efforts with my second Mini Ludum Dare entry. Brace yourself for Wham Bam: Fighting the War of the Sexes in a Relationship-Restoring Educational Rhythm Game.

I put in about three hours of work so far (having foolishly ignored Sol’s advice on scheduling) but I have some very basic functionality to show for that short burst of activity.  If I can advance it to a state capable of keeping score and refactor out some proper MVC structure in the process, I might just leave myself time for minimal graphics and music.  Too bad that my schedule nearly killed this attempt in the cradle.  What time remains still leaves me plenty of opportunities to learn before the next full Ludum Dare, though, so the development continues.

Deadline Cut-off Submission

I just learned that I could slap together something with at least minimal gameplay and a reasonable end-game condition in less than 8 hours of work.  While I got very little actual game out of the exercise, it instilled a strong reminder to structure one’s software properly from early one.  I still look forward to writing up the full post-mortem later.

Good luck, everyone!

Addendum: I just added the keyboard control scheme to the webpage.

A Warrior’s Forest – Final Submission

With a whole five minutes to spare, I have my submission online!

Binaries: http://www.thirdtruck.org/ld48_fall_2011/

Source Repository: https://github.com/thirdtruck/Ludum-Dare-48-Entry-Fall-2011