tiar

LD 43

Looking for WebGL games (preferably 3D, details in description)

I want to play more games that I can just play in my browser. You can post here a game and I'll try to play it (and if I play, I always rate games and usually leave a comment). I can't guarantee playing because of other time-consuming duties, but I'll try to.

Requirements: - WebGL - preferably 3D or Pokemon-style (2.5D I guess) - you need to have an avatar to walk (you can have more than one though ;) ) - has to be kinda personal; it can also be first person. - can be story driven or anything! (I don't like grahics novels though; but something in style of Life is Strange or Oxenfree would be awesome) - if your game have very few ratings, it's a plus for me, I believe that all games should get ratings, so zero-ratings games are a priority (if it's a very bad game you'll get bad ratings though... I try to be fair!) - please post one line of an invitation, what your game is about! Example: My (team's) game is called Vikrifice, link is here: https://ldjam.com/events/ludum-dare/43/vikrifice , this is a platformer about vikings, kittens, endangered species and the right way of hunting. :) You can play if if you want, we'd appreciate it a lot.

Are you stuck or lost? Here are maps for our levels!

If you want to play our game, here is the link: https://ldjam.com/events/ludum-dare/43/vikrifice/

Level 1 map: Screen Shot 12-05-18 at 18.02.PNG

Level 2 map: Screen Shot 12-05-18 at 17.29.PNG

Level 3 map: Screen Shot 12-05-18 at 17.37.PNG

Level 4 map: Screen Shot 12-05-18 at 17.48.PNG

Level 5 map: Surprise ;)

Vikrifice: cut content

What happens when you have so little time and such a huge and ambitious plan?

Well, there are always things that didn't make it to the game. Here is our list (shortened to things we miss the most).

  • viking should axe their enemies, obviously. But because they lost their axe, they have to jump their enemies to unconsciousness.

  • the cat was meant to be a partner of the viking, going where they go, jumping where they jump and watching viking fighting enemies for the both of them (looking as bored as only a cat could look). We think that it would make the player/viking and cat's bond stronger. Unfortunately such a huge task would be very hard to do on a game jam, so viking just puts the cat in their basket.

  • the enemies you fight with in the game are the Sightless Goðar (Priests) from the tribe of the Sharp Welcome. Unfortunately for them, the rest of the clan, who are much better in fight because of the abilitiy to sense (and see) the viking, are busy fighting vikings on the other side of the Sacred Island. The same goes for their allies, the Blue Mouth tribe, who are able to shoot the little poisoned arrows from their fifes to put vikings to sleep forever. I guess the viking the player is controlling was the smart one trying to sneak up on the back of the enemy to make a sacrifice the God is demanding. (Actually the code is there, but for various reasons a.k.a some mistakes a.k.a too-much-game-jam-code you won't meet them in the game version that was shipped)

What is in the game (Sigthless Priests)

There are no shooting enemies, although there is one blue enemy that doesn't really make sense since it has no pike. The behaviour doesn't change when they "see" a player.

(Also now the animation is kinda different because they keep their pikes low instead of toward the sky, but it's the only difference; I didn't want to change it now in my Unity)

nowSafe.gif

What was (also) meant to be

Standard Enemies with the Follow functionality (regular Sharp Welcomes):

notshooting2.gif

Shooting Enemies (Blue Mouths; they have s cool blue shield with holes, they shoot through them, ok?):

shooting5.gif

Ludum Dare 49

Starting to create art for our top down DNA inspired shooter, Genomancer

First sprites drawn and put in the game.

The game will be kind of like a standard top down shooter but your abilities will be coded in your DNA. The atmosphere is highly radioactive and we're highly dismissive of actual science, so your DNA - which means your abilities - change over time randomly. But you also get new spots in your DNA with time which means you do get more powerful since you get more place for abilities.

Peekem2021-10-02/em23-57.gif

Genomancer finally has someone to fight with

The game will be about this wizard, called Genomancer, whose unique DNA allows to use various abilities. However since the atmospehere is kinda radioactive, the DNA changes constantly, so the abilities change as well. The game will be a standard top-down shooter with the avoid projectiles mechanics, kind of like Isaac, and a bit like Enter the Gundeon or Nuclear Throne but with much slower projectiles.

The projectiles are still very ugly but they will be better in the last version, hopefully. For now there is still a bit of enemy logic/AI to do, and maybe something with the bottom bar to be nicer and smaller (to allow longer DNA).

Also why Ludum Dare won't allow webms, it would be much easier to fit the size limit.

Peek 2021-10-04 00-36.gif

Genomancer finally has nice projectiles

Nice fireball effect (taken from https://pimen.itch.io/magical-animation-effects but recolored).

The game will be about the genome on the bottom determining the abilities of the wizard. The genome will mutate both with your intention and without it.

Peek 2021-10-04 15-47.gif

Tried test the immortal mode in our game... and still got killed!

The game will be about the genome on the bottom determining what abilities and what attributed your character has. It's a top-down shooter with, well, at least two abilities. Unless you loose them. No more abilities coded yet but we're still hopeful.

Zrzut ekranu z 2021-10-04 21-09-48.png

Zrzut ekranu z 2021-10-04 21-13-45.png

Ludum Dare 57

I made a bullet hell with a cute octopus as your pet

"We have Binding of Issac at home", as they say.

But then, did Isaac have a cute octopus? I don't think so!

Go check it out if you have some spare time:

RevengeOfTheOcean_4.gif