tinyworlds

LD 41

Shop vs Dungeon

ezgif.com-video-to-gif (9).gif The game: You sell weapons & potions during the day to monsters & go during the night in the dungeon to gather new loot for your store.
The twist is that some of the wizards you sell stuff to may appear later in the dungeon.
So you gotta be smart about who to trust.

Going kinda good! It's an ambitious game for my standards , but with the extra day it's possible :)
Combat works and just needs more variety now. Next up is gonna be getting the shop to accept customers ^^ ezgif.com-video-to-gif (8).gif

Follow the development on Twitter

I didn't finish .. but it was fun!

ezgif.com-optimize (2).gif As I ran into a major part last minute that completely broke the shop part of the game, I couldn't finish it. Well that and it was too ambitious ;P
I uploaded kind of a demo, where you have one dungeon of the roguelike part and can kill some slimes. It's kinda fun, although it's really missing the rest of the game to make it actually interesting ^^

Play it here (Web - HTML5)

P.S.: Anyone going to Amaze?

Ludum Dare Life Lessons/ Post Mortem

What went right

1. The theme was good?

Although I hated on the theme at first, in hindsight it was really good. I did come up really fast with an idea I really liked.

2. Low-res pixelart = perfect for jams

I just love how it turned out in the end, especially all the little, squishy characters ^^
I used Aseprite to make the pixelart (which is just an incredible tool!!) together with the Endesga color palette. Plus another thing I can recommend if you're doing pixelart for the jam is to keep it low-res to have less work - all my sprites were 16px and 2 frame animations, but it definitely works! dungeon2.png

3. Vlambeer knows how to make games feel good

I implemented a lot of the things Vlambeer suggests to make action games feel better, like big bullets, lots of enemies, screenshake etc. If you make action games you should definitively check our their talk: The Art of Screenshake

4. Take care of yourself

Taking care of yourself is super important! Your game quality will suffer, if you're just a living, sleep-deprived zombie by day 2. I tried getting every night at least 8 hours of sleep, ate well, stayed hydrated and took walks in the forest each day. It's super important to plan time to re-charge your bodies' batteries, so you can stay productive throughout the days. You will get more done in the same amount of time if you're well rested! DbU59gPWAAAlovd.jpg

What went wrong

Ok now that you know what to do, here is what NOT to do :D Learn from my mistakes so you don't have to repeat them.

1. Don't overscope!

I had a feeling from the beginning that this was gonna be a very ambitious project. Essentially I would be making 2 games at once (a roguelike + a shop simulator). I ended up trying to implement the shop simulator part in the last day when my brain was mush. (that's another piece of advice, don't do the important work on the last day)
2 hours before the Jam deadline I decided to call it quits and polished what I have. I personally think that's the better option, instead of handing in a buggy mess.

2. It can be fun to collab

I wanted to collab with someone, but it didn't happen because time difference. Could have been really fun to do It was my favorite part last time around c:

Thank you for reading! Did something I wrote resonate with you and your process?
Also if you want, you can play the little demo I ended up submitting: ezgif.com-optimize (2).gif

* Play (HTML5)*

And follow me on Twitter: tinyruin

Pixelart & Gamedev timelapse

https://www.youtube.com/watch?v=BcKg0juCE9w Here is a timelapse of me making my game, it might be interesting to those of you who also do pixelart/ wanna learn it!

Tools used:
- Aseprite (pixelart - really awesome tool!) with the Endesga color palette - Stencyl (visual coding, easy to use) - OpenGameArt.org (audio resources) - Chronolapse (timelapse)

I also wrote a post-mortem with tips on how to survive gamejams, which you can find here: Ludum Dare Life Lessons

ezgif.com-optimize (2).gif And you can play the (unfinished) game here: Play (HTML5)

LD 42

F UCK

I thought it would be next weekend. Oh well, have a family thing all day tomorrow and on Sunday I'm at my families as well. Maybe I can make something super small with Bitsy :)

Space Hamsters

making a game for Ludum Dare where you are a hamster captain that has to motivate their crew to run on the treadmills that power the ship - but their instincts take over recording (8).gif

Your goal is to reach a tiny asteroid the humans sent you to.

LD 43

Theme suggestions are live!

Selection_999(061).png Go suggest some interesting themes: https://ldjam.com/events/ludum-dare/43/theme