tinyworlds

LD22

Hello, Ludum Dare

This is my first Blog post on this site :)

I’m an independent game developer from Germany. My current project is Kelgar, a first person RPG, which is currently in heavy development.

I did not entry a Ludum Dare competition yet, but I plan on join the MiniLD #32. To practice for this, I made a few games in Flash using Stencyl.

Last weekend I created: ‘I want to be famous’ (Iwtbf) a game based on a random theme (fame). It’s created from scratch and everything, except the samples, were created by me during the weekend. It hasn’t quite a goal and isn’t finished, but the development gave me a lot of experience.

You can play it on my website: http://kddekadenz.jimdo.com/apps-games/iwtbf/

LD23

NyanDoodle – Mini Ludum Dare #33 entry

I managed to submit my game NyanDoodle to MiniLudum Dare #33.

You play as NyanCat and have to avoid the evil tacs nayn. Collect woolballs to increase your score.
You will get faster every time a tac nayn appears Ö[,,_,,]~

There are 5 different Nyan Cat remixes made by me, which are randomly played.

Please play it and tell me what you think  :3

ni m’I I’m in

Programs and tools I will use on my Adventure:

Framework: Stencyl -> sounds noobish, but the drag&drop scripting helps me to concentrate on the main issues
Concept: good old paper (about 1/2 year)
Music: Autotracker – random music is awesome!
Sounds: as3sfxr – randomness again
Textures: GIMP and maybe RunningBrushes – my favorite part!
Other: chronolapse for the timelapse ; LibreOffice to fix my language mistakes

This is my first ‘big’ Ludum Dare I do enter. I already entered 3 game making contests before (2 Mini-LD’s) and won 2 of them (not both Mini-LD’s). I’m planning on creating a working plan this time to make it less chaotic.

Tags: am, dare, I, in, ld, ludum, tools, yes

8×8 – minimalistic game

Here is my entry to Mini Ludum Dare #34.

It basically is a minimalistic RPG.

The games had to be in a special size, I choosed 8x8x8.

‘Your game is only 8×8’, you may think now. But:
– the game uses 8 colors
– the game has 8 8bit sounds (including a chiptune)
– the game has a 8×4 pixel sized font

Instructions:
As more as you go right, as harder the game will get. Your goal is it to defeat the evil red dot – boss.
Collect powerups to increase your stats (attack,speed,jump,hp).

Hint: click on the picture to visit the entry page
Hint2: the source is licensed as CC0!

RPG Kelgar – we are recruiting!

Starting location

Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country. The player can choose from different alternatives when acting. The world of Kelgar is not perfect, it is in war and you can see the consequences.

It’s currently in Alpha State, but already playable. The game is free to play and cross-platform (Windows and Linux).

This game started as a entry to a game contest (not Ludum Dare, though), which I won. It was a one man project in this days. Currently the team consist of Rick (Lead Developer), Michiel (Mapper), Matthew (Mapper), Corey (Music Artist) and Daniel (Music Artist).

We currently are searching for 3D Modelers & Animators ,Quest Designers and Concept Artists to complete the development team of Kelgar. If you are interested in developing a 3D RPG and in improving your skills, than send me a e-mail.

 

Link Sheet:
Game Design Document
IndieDB page
Old contest entry thread and current thread on PAS (=engine) forums

LD24

We are jamming :D

I and madgnomegamer are going to enter the jam.

engine:

Stencyl 2.1 – I did use another engine recently, but I am familiar with Stencyl
I created a quick test game and uploaded it to Kongregate

music:
Autotracker (modified by me) and Audacity

sounds:

as3sfxr and Audacity

art:
Photoshop or pen&paper

I may use some of my random content generators, too.
It will be a problem that madgnomegamer and I have ~12 hours time difference, but we will handle it.
Good luck and a fun time to all contestants!

Comments

MadGnomeGamer
24. Aug 2012 · 23:16 UTC
YAY! Lets jam!!

8 hours left

It is good that we do have 24 hours more time to develop our game.

The game is called Living Tales.
In „Alive Tales“ you write you own story, which turns to life.
You type in a word and if it is supported the equivalent object will appear at the left (e.g. a tree).
On the right will be simultaneous a story written („A tree comes out of the ground.“). Spawned creatures will act without needing a command, they „write“ the story, too. There are dumb (just move,eat,make love) and smart monsters.

promo image - not ingame

Expect the finished game in ~5 hours.

Comments

27. Aug 2012 · 15:00 UTC
This is soo cool! I’ll definitely play it.

Living Tales – 1.0

In “Living Tales” you write you own story, which turns to life.
You type in a word and if it is supported the equivalent object will appear at the left (e.g. a tree).
On the right will be simultaneous a story written (“A tree comes out of the ground.”). Spawned creatures will act without needing a command, they write the story, too.

code: kddekadenz
art: madgnomegamer & kddekadenz
sound: pdsounds.org, opengameart.org

We had more time than usual, but that still wasn’t enough.
Expect a update on this after the compo has ended.

 

click me to play

Living Tales

If you already did play Living Tales, skip this post.

So you are still here? Than you did miss playing a unique and fascinating game.

In Living Tales your words get alive. You type in a word and if it is supported the equivalent object will appear at the left side of a book. On the right side is simultaneous a story written. The objects interact with other objects and form the story, too.

So now it is your turn to be a explorer and find out what they do: [Start Exploring]

LD25

No Ludum Dare for me

I am not able to join this Ludum Dare :(

If I have at least 1 hour of time, I will do sort of a Nano-LD entry under the terms of a jam entry.

 


What I will look like this weekend

Collection of free Content Generators

It happens that I’m very interested in procedurally generated content.

I’m currently gathering free content generators, I can use with my current project Kelgar and future projects.

I want to share this list with you: http://kelgardev.forumieren.org/h2-tools
May it help developing your projects 😀

Also, feel free to suggest other content generators. I will add only ones to the list which work for me, though, that means they either need to run in browser or under Linux.

Comments

20. Feb 2013 · 18:45 UTC
bfxr is a nice extended flash version of sfxr with source code.

cgMusic is another music generator.

Thanks for listing my music generator (Abundant Music) :)

LD26

Framework Suggestions?

I wonder if you could help me picking a framework/engine to use for Ludum Dare.

I previously used Scratch and Stencyl (drag&drop coding) for 2D games and now am looking for a slightly more advanced, but still quick framework. I have experience in a language similar to C++, too (Cubescript and derivates).

It should fit as many of this points as possible:
– easy to learn for someone who has medium coding experience
– flexible
– good performance
– good for creating quick prototypes
– cross platform (at least Linux and Windows)

If you have any framework in mind fitting this points, than post it in the comments below.
Thank you in advance :)

Comments

Entity2D
06. Apr 2013 · 22:44 UTC
I’m not really a C++ programmer, but I’ve seen some good results from SFML:
dj_pale
06. Apr 2013 · 23:40 UTC
I would recommend giving Haxe with NME and an engine like HaxePunk a shot. Using them myself, it’s a blast. Using FlashDevelop gives you quite decent code completion also.
Osgeld
07. Apr 2013 · 01:06 UTC
as I said in another post, learning a new system 3 weeks before this thing kicks off is generally a bad idea.
08. Apr 2013 · 17:14 UTC
It may be not the best idea. I want to get away from Flash, since they dropped Linux support..

Hmm.. I could go with the current stable version of Scratch, which is very easy to use, but feature-lacking and not extensionfriendly(no object-cloning!) but can create Java and Flash executables. The Beta is ways better, but only supports Flash..

Gonna search for a simple engine on my own.

Now avaible for both Windows and Linux!

Iceberg Explorer is now avaible for Windows and Linux (32bit and 64bit).
Best wishes to everyone who helped me with providing the binaries.

screenshot_main_logo

“I arrived at the small iceberg I want to explore. The chance to find something here is minimal, but
I’m optimistic. Hopefully I’ll become a famous explorer and make my mummy proud.”

Start exploring the iceberg

Iceberg Explorer : Post Mortem

Iceberg Explorer - screenshot main with logo

 

What went right:

  • Making a non-violent, exploration-based game.
  • Creating textures, sounds and the map in time (72 hours).
  • Keeping the games mechanics understandable.
  • Providing stunning graphics, but still having a relatively small size (16,6 megs .zip with all executables) and good performance.
  • Recording (few) suiting sounds.
  • Approaching the theme in an non-obvious way.
  • Making a few cents trough GameJolts ad-share.

 

What went wrong:

  • Implementing a cutscene reflecting on the players discoveries.
  • Creating the terrain in less time,  using the heightmap function right from the beginning.
  • Making the journal appealing for most players.
  • Providing executables for Linux 64bit and Windows initially – ports are avaible now.

I really enjoyed working on the game and I’m planning to sell an extended version in Summer.
If you haven’t explored the iceberg yet, start your discovery here.

Tags: exploration, explorer, iceberg, potato

Iceberg Explorer – Best Jam Graphics?

Iceberg Explorer - screenshot main with logo

I wonder if my game is the best looking one of this contest ^^ In fact I have good-looking water, nice ice, moving clouds and more 😀 For it’s graphics the game is pretty small, too – the Windows&Linux version together is 16,6 megs big! And the derivate of  Sauerbraten I use grants relatively good performance.

Shifting away from the technically aspect.. Gameplay-wise, it focuses on exploration. You’re an explorer on an iceberg, who wants to get famous by discovering things. Theoretically, the chances to find something on a small iceberg are minimal, but practically.. who knows..?

Jump in your boat and move to the isle.

Don’t forget to vote after your journey has ended.

Comments

13. May 2013 · 13:43 UTC
your link actually links to my (everyone’s) own entry 😉
13. May 2013 · 16:08 UTC
Your link is pointing to my own game, so yes, it has the best graphics 😉
13. May 2013 · 17:28 UTC
No, it points to my game, so I say : Not the best graphics…! XD
14. May 2013 · 14:12 UTC
Quite a fail.. but say.. it was intended..

Damn..! I’ll edit the post.

Iceberg Explorer – Best Jam Graphics?

Iceberg Explorer - screenshot main with logo

I wonder if my game is the best looking one of this contest ^^ In fact I have good-looking water, nice ice, moving clouds and more 😀 For it’s graphics the game is pretty small, too – the Windows&Linux version together is 16,6 megs big! And the derivate of Sauerbraten I use grants relatively good performance.

Shifting away from the technically aspect.. Gameplay-wise, it focuses on exploration. You’re an explorer on an iceberg, who wants to get famous by discovering things. Theoretically, the chances to find something on a small iceberg are minimal, but practically.. who knows..?

Jump in your boat and move to the iceberg.

Don’t forget to vote after your journey has ended.

I reposted this, since the link to the game was previously wrong.

Comments

14. May 2013 · 14:47 UTC
Yeah, it was, and we all made fun of it in the comments… 😛

Comparision Ratings with LD #24

comparison_ld24

My entry to LD #24 : Tiny World seems to be mostly better, except in terms of graphics..

Comments

metaldemon
21. May 2013 · 19:35 UTC
LD #24 was themed Evolution, but great chart!
Suese
22. May 2013 · 11:23 UTC
I think #23 was tiny world.

LD27

Ostrich Baby Sounds

I’m currently watching the amazing ostrich egg cam live stream.

I recorded some sounds of it for later use (maybe for a game), I would like to share with you <3

Looking forward to see the ostrich coming out of his egg! 😀

Comments

Iain
18. Aug 2013 · 12:14 UTC
Cool! I’m an ostrich fan, myself.