tnelsond

LD15

Progress so far

So far, I have what appears to be a working game. I only have one level, but they are hard to make. Essentially it’s about a Leprechaun who get’s captured and must escape.

Celtic Cavern

Celtic Cavern

Tags: 2D, celtic, leprecaun, leprechaun

Comments

30. Aug 2009 · 15:31 UTC
yet another game about leprechauns who get captured and must escape from some rainbow cave.

way to add another game to an already full genre!

Thanks to all who commented on my game.

First I would like to say thanks to all who commented on my game, I will make sure to consider your comments when making my next game. So I guess some things I should do for next time are:

  • Bigger game window size, perhaps twice the size
  • Make the game have more puzzles
  • Stronger plot

Tags: 2D, lepracaun, leprechaun

LD16

Alright I have to make a game

I need to collaborate, so the potential quality of my work could (Maybe it won’t, but with younger siblings helping…) go down, but, I should be able to get more done, making a better overall game. Now to get collaborating and brainstorming, maybe my Mom or my siblings or friends can help.

I do declare!

I do declare, these declarations are driving me to didactic dexterity. Therefore I hereby do dutifully declare independence from these declarations. Let these daring declarations be destroyed!!

Tags: Declarations

What to do

I’ve been using Python with Pygame so far, and I’d like to make an antarctic exploration game for this ludum dare. The only problem is I have no idea how to do perfect pixel collision. Oh well, I guess I’ll have to figure this one out.

LD17

Motivation

I figured I should do a motivational poster this time; I couldn’t find a picture, and I couldn’t think of anything motivating, so here goes:

automotivator

Tags: motivation

Isometric madness

I am using Python and Pygame for this compo. Ok, so as of now I’ve written an (Really pathetic) isometric engine for my game. I don’t know how it’s gonna turn out, but I have a penguin who may swim from island to island. Right now I can’t figure out how to layer the character and the tiles right.

screenshot3

screenshot2

screenshot

So I might be busy tomorrow, and might not finish.

LD19

My Declaration of Unsureness

This is my declaration of unsureness. Which means that if I’m not busy this weekend I will most likely participate in LD19.

Os: Arch Linux

Language: C++  (And maybe with some Lua for scripting)

Tools: G++ and make

Editor: Geany or Nano

Library: SDL

Graphics: Inkscape and Gimp

Sound: Audacity

Discovery?

Oh dear, this theme irks me. What do I do with that? Perhaps I should do Hamlet, or have it be about exploration or technolology (I don’t take technology seriously, hence the “lol” in the middle) discovering. I don’t know, perhaps I’ll just sleep on it.

Sad Face

I didn’t get to finish my game, due to some unforeseen/foreseen errands I had to do. Oh well, I better start writing a game engine for the next compo, that should make it easier.

Sad face.

LD20

C

I’m gonna try to do this Ludum Dare 48 hour compo using C and SDL. My editor will be vi(m) and I will be developing on Arch Linux.

I’m ready to write some (probably obfuscated) code! We’ll see how this goes.

Not good…

So far I’ve been trying to rewrite some example tiling and level code I made before the compo. And since I didn’t want to cheat and look at it, I’ve encountered some bizarre bugs that I didn’t have before. Well, I’ll have to do some serious coding tomorrow.

Maybe I should enter the Jam instead.

Comments

tnelsond
01. May 2011 · 00:49 UTC
Ok, I’m entering the Jam instead of the 48 hour compo.

LD21

I suppose I’m in.

I’ll probably end up doing something in C and SDL and maybe Lua if I feel like the type of game I’m making would be enhanced by it. I’ll probably draw the graphics in Inkscape and Gimp. The audio will be done in either Audacity or Sox.

I hope I don’t get brought down by crazy bugs like I did last compo. :'(

I should start getting my math figured out right away so that doesn’t happen.

EDIT: Why does it keep autocorrecting my C tag to C++?

Tags: C++, lua, SDL

Finished – sorta

It’s not quite as finished as I would have hoped, but it’s playable and interesting. I just didn’t have enough to make “cool” graphics.

I was so budgeted for time I finished it with 16 minutes to spare. 😀

To play you have to type commands and then Esca (The purple rectangle) will execute them. The goal is to escape from illiteracy.

Perhaps I’ll make a post compo version later.

Musings on my entry.

For my entry the level was stored in RAM as an array of characters, and each character held 8 blocks, which means that each block only took 1-bit (on or off). So theoretically a level 1000 x 1000 would take 125 kilobytes, a 10,000 x 10,000 level would take 12.5 megabytes in RAM.

Ofcourse, saved as a text file that’s easy to edit in notepad, the same file would take over 8 times as much space.

Guilty…

I feel guilty making such a hard torturous game. It wasn’t supposed to be this way, so maybe I’m slowly becoming an evil game designer. Mwahahahahaha. Forcing people to type at lightning speeds is downright cruel, I should’ve at least eased them into it better. Oh well, I better be less evil next time.

Slow.

I’m kinda slow at developing games because I get tangled up in the collisions and stuff. By next compo I’m gonna make a game engine. 😛

Comments

13. Sep 2011 · 10:16 UTC
I would recommend using an off the shelf engine, so you can see the way that nice ones work. Flixel is super great.
tnelsond
13. Sep 2011 · 12:23 UTC
Yeah, I guess I’ll try that, I’ve been writing in SDL (and pygame) for so long I probably should relax and learn some flash stuff.

LD22

Going Retro

As usuall, I’ll be hacking something together in ansi C with SDL.

Vim is the only tool I plan on using, and as such, my games will most likely have pixel art sown into the source.

 

I’m ready to start hacking. Perhaps my game will even be psuedo 3d with oblique projection.

Morse Code

Here’s my idea for a game so far.
There’s this lonely earthling, so she sends a moon rover to the moon to look for life.
For maximum signal strength, the moon rover has one lonely button, so one must tap it in certain sequences to get the moon rover to move.