what is there to say?
I will be in the Ludum Dare 15
I will be in the Ludum Dare 15
So far, I have what appears to be a working game. I only have one level, but they are hard to make. Essentially it’s about a Leprechaun who get’s captured and must escape.

Celtic Cavern
Tags: 2D, celtic, leprecaun, leprechaun
First I would like to say thanks to all who commented on my game, I will make sure to consider your comments when making my next game. So I guess some things I should do for next time are:
Tags: 2D, lepracaun, leprechaun
I need to collaborate, so the potential quality of my work could (Maybe it won’t, but with younger siblings helping…) go down, but, I should be able to get more done, making a better overall game. Now to get collaborating and brainstorming, maybe my Mom or my siblings or friends can help.
I do declare, these declarations are driving me to didactic dexterity. Therefore I hereby do dutifully declare independence from these declarations. Let these daring declarations be destroyed!!
Tags: Declarations
I’ve been using Python with Pygame so far, and I’d like to make an antarctic exploration game for this ludum dare. The only problem is I have no idea how to do perfect pixel collision. Oh well, I guess I’ll have to figure this one out.
I figured I should do a motivational poster this time; I couldn’t find a picture, and I couldn’t think of anything motivating, so here goes:

Tags: motivation
I am using Python and Pygame for this compo. Ok, so as of now I’ve written an (Really pathetic) isometric engine for my game. I don’t know how it’s gonna turn out, but I have a penguin who may swim from island to island. Right now I can’t figure out how to layer the character and the tiles right.



So I might be busy tomorrow, and might not finish.
This is my declaration of unsureness. Which means that if I’m not busy this weekend I will most likely participate in LD19.
Os: Arch Linux
Language: C++ (And maybe with some Lua for scripting)
Tools: G++ and make
Editor: Geany or Nano
Library: SDL
Graphics: Inkscape and Gimp
Sound: Audacity
Oh dear, this theme irks me. What do I do with that? Perhaps I should do Hamlet, or have it be about exploration or technolology (I don’t take technology seriously, hence the “lol” in the middle) discovering. I don’t know, perhaps I’ll just sleep on it.
I didn’t get to finish my game, due to some unforeseen/foreseen errands I had to do. Oh well, I better start writing a game engine for the next compo, that should make it easier.
Sad face.
I’m gonna try to do this Ludum Dare 48 hour compo using C and SDL. My editor will be vi(m) and I will be developing on Arch Linux.
I’m ready to write some (probably obfuscated) code! We’ll see how this goes.
So far I’ve been trying to rewrite some example tiling and level code I made before the compo. And since I didn’t want to cheat and look at it, I’ve encountered some bizarre bugs that I didn’t have before. Well, I’ll have to do some serious coding tomorrow.
Maybe I should enter the Jam instead.
I’ll probably end up doing something in C and SDL and maybe Lua if I feel like the type of game I’m making would be enhanced by it. I’ll probably draw the graphics in Inkscape and Gimp. The audio will be done in either Audacity or Sox.
I hope I don’t get brought down by crazy bugs like I did last compo. :'(
I should start getting my math figured out right away so that doesn’t happen.
EDIT: Why does it keep autocorrecting my C tag to C++?
It’s not quite as finished as I would have hoped, but it’s playable and interesting. I just didn’t have enough to make “cool” graphics.
I was so budgeted for time I finished it with 16 minutes to spare. 😀
To play you have to type commands and then Esca (The purple rectangle) will execute them. The goal is to escape from illiteracy.
Perhaps I’ll make a post compo version later.
For my entry the level was stored in RAM as an array of characters, and each character held 8 blocks, which means that each block only took 1-bit (on or off). So theoretically a level 1000 x 1000 would take 125 kilobytes, a 10,000 x 10,000 level would take 12.5 megabytes in RAM.
Ofcourse, saved as a text file that’s easy to edit in notepad, the same file would take over 8 times as much space.
I feel guilty making such a hard torturous game. It wasn’t supposed to be this way, so maybe I’m slowly becoming an evil game designer. Mwahahahahaha. Forcing people to type at lightning speeds is downright cruel, I should’ve at least eased them into it better. Oh well, I better be less evil next time.
I’m kinda slow at developing games because I get tangled up in the collisions and stuff. By next compo I’m gonna make a game engine. 😛
As usuall, I’ll be hacking something together in ansi C with SDL.
Vim is the only tool I plan on using, and as such, my games will most likely have pixel art sown into the source.
I’m ready to start hacking. Perhaps my game will even be psuedo 3d with oblique projection.
Here’s my idea for a game so far.
There’s this lonely earthling, so she sends a moon rover to the moon to look for life.
For maximum signal strength, the moon rover has one lonely button, so one must tap it in certain sequences to get the moon rover to move.
way to add another game to an already full genre!