toastedgames

LD35

We’re in for Ludum Dare 35!

Hey there! This is Ben from Toasted Games, and I just woke up and don’t really know what’s going on! I’m pretty sure this is a Game Jam, though, right? Ok good. Erik Larson and I (Ben Collings) are going to be participating! Can we do that? I’m not sure how this works… I see a lot of people listing tools that they’re going to be using and writing that they’re gonna be participating in the title, so here:

We will be using (maybe)

  • Gamemaker 8.1
  • Photoshop CC
  • Paint.NET
  • Famitracker
  • Audacity

UPDATE: thanks to Ilseroth for answering my question about participating :)

-Ben, Toasted Games

Tags: competition, dare, GameJam, games, LD35, ludum, Ludumdare, participating, toasted

Comments

Ilseroth
29. Mar 2016 · 20:35 UTC
For all intents and purposes, you just signed up. Technically there is no official signup process other then making an account, doing the jam and submitting the game in the time permitted.
WizzardMaker
30. Mar 2016 · 11:35 UTC
You still use Game Maker 8.1? Dont get me wrong GM:S is a pile of garbage, but why not use something else. Oh and btw you should take a look at the ENIGMA Game Engine, its mostky compatible with GM8 games and is compiled, wich makes your game 1000 times faster

Our page for LD35

Hey participants, it’s Ben here. I wanted to say that I’m super hyped for Ludum Dare, and have set up some things on our website. I have made a page on our website where I’ll be  putting links to all of the posts and info that were gonna be making for this Ludum Dare. This is the page: www.toasted-games.com/LD35. This won’t be the only place that we upload our info, though. Everything we write will also be put up on this blog, and our personal blog on our website. We only made the webpage for the people who want to see everything we post right away. So basically, no one.

Ah whatever, if I get 1 view on that page, it’ll be worth it. So make my dreams come true and go there, you monster! (Heh, just kidding. But really though, look at it.) It contains important information about stream times (because we’ll be streaming as much as we can), and updates!

That’s all,

Ben.

Hey all, STEAMTIME!

We had a good rest last night, and are back at it. And by ‘back at it,’ I mean that we’re back to being confounded and confuzzled by the idiosyncrasies of game-maker.TC;DR (Too confusing, Didn’t read): We’re streaming again.

CLICK

 

Soulshifter Post-Mortem

(I had to look up what “Post-Mortem” meant because I was so confused at all the blog posts with it in the title. You better be grateful!)

Soulshifter is a game about killing enemies and stealing their forms (sounds morbid, I know). The enemies come in waves out of portals, and you must survive a set amount of waves (based on difficulty) to win. But that’s not all Soulshifter is. Soulshifter is a game about competition, about teamwork, about challenges, and about new experiences.

Me, Erik and Justin worked harder on Soulshifter than on any other game we’ve ever made. I programmed things that I had no clue how to program before we started. Justin made fantastic art in a style he had never tried before we started. Erik learned he was a way better musician than he ever thought he was before we started. We learned that we were a better team than we thought we would be before we started. Soulshifter, and by extension, Ludum Dare did and meant so much more to us than we ever thought it would.

Of course, we didn’t get everything we wanted into the game, but when has anyone ever began a Ludum Dare and finished with everything he wanted originally plus all the things he thought up along the way? We got a game we were happy with in the end, a solid base that could, and will be easily expanded in the future. We got a game that we were proud of, too.

The feedback we’ve gotten has been so wonderful, and everyone  has been so nice. We honestly can’t thank you all enough. Even if you left us a bad score, you will have shown us what we need to improve on next time, and we’re just as grateful to you too. We’ve had so much fun playing other people’s games, also, and it’s just made us feel even stronger that Ludum Dare is a great community of people that we want to meet and compete with every single time it runs.

TL;DR: (What a nasty word, how about this:) To summarize, our time last weekend and the following days after was amazing, we all enjoyed the competition, and all of you, the community. We’re happy with what our game became, and you’ll definitely see us next year. Happy game design,

– Ben, and everyone else at Toasted Games.

Tags: 2016, ben collings, dare, erik larson, games, justin davidson, ludum, ludum dare 35, Mortem, Post, post-mortem, postmortem, soulshifter, toasted, toasted games

Obstruction, a game by Toasted Games!

Hey all, my name is Ben and I’m a member of a team of three friends that we call Toasted Games! If you haven’t heard about us before, here’s our info. Anyway, the reason I made this post was because I made a huge post on our website about my personal creation, Obstruction! Obstruction is a game about creating courses and maneuvering through them, and sharing those courses with your friends! The game will likely be released this year, and we’d love it if you could check it out. If you’re interested, start by reading the post I just made!

CLICK TO READ POST!

We hope to see you around! ^_^

  • Ben

Tags: ben, game, gamemaker, obstacle, obstruction, toasted games, Windows

LD36

LD36 – We’re IN!

Jesse, Justin, and I (Ben) will be participating in this Ludum Dare! You all ready to get pwn’d? (wow, that’s OLD, what am I doing???)

Good luck to you all!

 

Programs:

Gamemaker Studio

Paint.net

Photoshop

Famitracker

Notepad++

The INTERNET

Tags: announcement, ben, in, jesse, justin, Ludum Dare