First LD Progress
First attempt at LD, going for a resource capture game with AI based around Boids!

First attempt at LD, going for a resource capture game with AI based around Boids!

Got most of the heavy lifting out the way, got a nice flexible entity setup to create as many groups and implemented the sacrificial combat mechanic between the Boit clans. Also implemented a movable camera system so between those level design and tying it up with endgame mechanics and resource collection/Boit upgrades should be a piece of cake

Going for that delicious quarantine jam.
Stack: * Unity * Blender * Bosca Ceoil * Sfxr * Paint.net