My First LD!
Hello, I’m going to participate in LD 20, pretty excited! 馃槢
I will be using:
Engine: Unity3D
Graphics: Paint.NET
Sounds:聽http://www.bfxr.net/ (wav generator)
Hello, I’m going to participate in LD 20, pretty excited! 馃槢
I will be using:
Engine: Unity3D
Graphics: Paint.NET
Sounds:聽http://www.bfxr.net/ (wav generator)
Yay!
Just a few demos using only 10×10 tiles:
How it happens:
A 10×10 tile is created using a boolean array:
for(int i=0;i<10;i++){
for(int j=0;j<10;j++){
tiles[i,j] = (Random.Range(0.0f,1.0f)>=0.5f);
}
}
Then each tile checks its surrounding tiles and records the environment status into a flag:
byte getFlagsForTile(int i, int j){
byte result = 0;
int curPos = 0;
for(int k=-1;k<=1;k++){
for(int l=-1;l<=1;l++){
if(!(k==0&&l==0)){
if(hasTile(i+k,j+l))
result|=(byte)(1<<curPos);
curPos++;
}
}
}
return result;
}
Based on this flag system:
So if the flag’s first bit is 1, that means there’s a tile on the lower right of this tile.
Using the flag as a guide, the tile can then pick its graphics from this sprite sheet:
That’s it … also I will use the flag information to generate collision.
I couldn’t complete my entry last time, so hopefully I’ll have a chance in this one (perfect timing, it starts right after聽 my semester ends!).
Engine: Unity (C#)
IDE: Visual Studio 2010
SFX: http://www.bfxr.net/
GFX: Photoshop + paint
Git
I’m entering, I tried twice in the past but couldn’t complete in time, hopefully third time is the charm!
Actionscript 3, paint .net, bfxr.
I have decided on an idea (a cat in a house, where the house is the “tiny world”)!
I decided to use box2das3 (actionscript 3 port of box2d) for collisions.
Had some troubles with 2d animation software. I thought ASEPRITE had onion skin… apparently it didn’t. I had to use Paint.net and set layer transparencies manually instead. It is hard to animate things this way, though. Graphics Gale just doesn’t have the brushes that I need.
Player character with idle animations (and a broken walking animation).
You can find the source here:聽https://bitbucket.org/toxicFork/ld23/ !
Added animations for the cat! Also, cleaned up some physics bugs. I didn’t have much time the second half of the day to do other things, but tomorrow will be more productive! You can find the source here!
Current state of the game: http://dl.dropbox.com/u/11809018/LD23_DAY1_END.swf
Fingers crossed on completion this time 馃榾
Using: