Minotaur Mania!
All of our first game jam and we actually ended up with something to submit! Super stoked. Enjoy Minotaur Mania!

https://ldjam.com/events/ludum-dare/43/$122087
All of our first game jam and we actually ended up with something to submit! Super stoked. Enjoy Minotaur Mania!

https://ldjam.com/events/ludum-dare/43/$122087
This will be my second jam. A few of my teammates from the last time are coming back along with some first-timers.
We kinda decided last-minute we were going to participate (I forgot it was coming up). I had been toying around with TIC-80 as a widescreen alternative to PICO-8 and we decided that's what we would use even though I was still getting the hang of the differences and no one else on the team had spent any time with fantasy consoles (or gamedev at all for the most part) until the jam. In hindsight we should've stuck to what I already knew and could teach efficiently, so this time we're going back to PICO-8. In addition I wish we had: * Had ideas for all the possible themes planned out ahead of time. (good-bye first hour!) * Gotten everyone's software and tools set up earlier (good-bye first day!) * Had genre-agnostic starter code ready to go. We didn't have a main menu > game > game over screen loop until the last day, and just barely made the cutoff with a single level because we didn't have time to implement switching between all the ones we'd made. * Taken advantage of dofile. We lost a lot of time to merge conflicts in our one giant cart. * Just used Lua instead of Javascript. We thought it would be easier since everyone knew the language but that mostly just led to deliberation about the best way to do things and weird issues between what's supported in the browser and what's supported in TIC-80.
Despite all that we are very proud of what we managed to accomplish:
Minotaur Mania
We have some teammates who are new to coding, don't code at all, or don't really play games and we're super excited about that. It should lead to some interesting discussion and creativity that those of us with a firm idea of how games are supposed to work otherwise wouldn't get. We also: * Planned out mostly all of the possible theme ideas in advance. * Are meeting up early to get everyone set up before the theme is unveiled. * Have a full game loop in our starter cart ready for hacking. * Have split our cart into sub-carts thanks to PICO-8's new-ish #include functionality. * Can't use anything but Lua because PICO-8.
6 hours to go...

Play the game here
Here in a city quite like all the others... there lives a dumpster cat.
Her name is Taki.
Taki of House Dumpster is just a lonely cat trying to navigate a cruel, chaotic city. She wanders the streets in search of shelter, snax, a place to warmly loaf, and most of all, companionship.
But be careful out there, brave cat! There are foes aplenty and only but a few furiends. Her foes are furmidable and may take a toll.
If she fears she is not strong enough to make it through the streets on her own, there are mystic cat ways of seeking help.
She may purchase a few pawers to help her on her journeys. But know this, small cat. The cost is high... The highest any cat could hope to pay.
She must pay it with her lives.
Like any cat, she entered this world with nine lives. To help her on her journeys, she can use these lives to purchase pawerful advantages against her street foes. But beware! It may take more than one life to survive the alleys of this treacherous city.
The bargain is yours to make. Guide her well.

This game was made by:
Brogrammer in Chief: Justin Wash
Cat Mechanics Engineer/ Pigeon Resarcher: Emilio Navarro
Master of Tedium/ Cat Pun Supervisor: Aubrey Byron
Rocket Cat Photographer: Bridget Cromien
Assistant Vice Principal of Beeps and Boops: Charlie Nowell
My second ludum dare (and two of our teammates' first!) is complete! It was a huge success for us, and I'm really stoked our team turned out to work so well together.

We began coming up with ideas for all the theme finalists the day before the reveal. You can see those here. I was really looking forward to Limited Memory, Ridiculously Overpowered, and Side Effects based on what we'd come up with. While we had an okay idea for Your Life is Currency it was kindof on the bottom of the list (just above Change the Genre of a Classic Video Game, which is objectively the worst).
So when that theme got picked we all kindof sighed, but with my cat Taki as our muse we ended up ditching the death-harvesting-furnishing idea and developing the mechanics of what turned into Don't Die, Dumpstercat!.
This Ludum Dare was a big success for us. Not only finishing something but making such a stride over the last one feels great, especially with new teammates, less coders, and a theme we weren't actually looking forward to.
We already have enough ratings to get ranked, and most of the comments have been positive:


We're going to take some time between this jam and the next one to get familiar with Godot. Debating between gdscript and C#/C++ for scripting in it but I think we're ready to step out of the fantasy-console world and into something a little less restrictive.
Gonna spend the next 20 days playing and rating as many entries as I can. I've been blown away by some of the ones I've played thus far. Nice job to everyone who participated, and thanks for playing!


Thanks to everyone who played and rated out second Ludum Dare game!
We're gonna leave the cozy fantasy-console security blanket and work in Godot. Heeeeeere goes nothing!
Counting down the days to Ludum Dare 45!
Here's my theme suggestions. Rip 'em up.
This time we'll be using some new tools and welcoming some new members to the team.


We're stepping out of fantasy console -land and using Godot this time. We've also got some new people on the team so it will be fun to see how their first jam goes. We've all been exposed to the tools at least a tiny bit so no matter what it's probably going to go more smoothly than the first one where I made everyone learn TIC-80 after the jam had already started... oops.
As far as themes go, I'm personally hoping for: * Side effects (my submission!) * Night is coming * Making connections * Isolation
Wicked Wanderings is a top-down foraging game. Start with nothing, find ingredients and unlock recipes to make exciting potions, then sell those potions to the townsfolk. What will it take to make your first $1000?

Engine - Godot Engine 3.1.1
Art - Aseprite/Piskel
Music - Ableton live
Nathan Wash - Code, Inventory and crafting
Trifectuh - Code, Project pre-work, Dialog and map
Polkadotbot - Art, direction, cute lil' witch houses
TheDecider - Code, Ingredient generation, Inventory
ChuckD - Music and sound effects
Eric Schneider - Character art, tileset art
Wicked Wanderings is a top-down foraging game. Start with nothing, find ingredients and unlock recipes to make exciting potions, then sell those potions to the townsfolk. What will it take to make your first $1000?

Wicked Wanderings is a top-down foraging game. Start with nothing, find ingredients and unlock recipes to make exciting potions, then sell those potions to the townsfolk. What will it take to make your first $1000?

Engine - Godot Engine 3.1.1
Art - Aseprite/Piskel
Music - Ableton live
Nathan Wash - Code, Inventory and crafting
Trifectuh - Code, Project pre-work, Dialog and map
Polkadotbot - Art, direction, cute lil' witch houses
TheDecider - Code, Ingredient generation, Inventory
ChuckD - Music and sound effects
Eric Schneider - Character art, tileset art
We started as one very large team and ended up splitting into two. This was all of their first time using Godot, so I'm proud of them for making a full game loop. Also the crab sprite is preeetttttyy dope.
We now have enough ratings to be ranked! Thank you from the whole team for taking the time to play and leave feedback. We've gotten a ton of great suggestions on how to improve the game and intend to do so after the rating period is over.

If you haven't played Wicked Wanderings yet you can cook up some potions HERE. Have fun!

If you haven't played Wicked Wanderings yet you can cook up some potions HERE. Have fun!
Should be fun.
With quarantine in effect collaboration is going to be tough so I'm probably gonna end up working alone. I also will be out Saturday leaving me with just Friday and Sunday. I also have not prepared in any way shape or form, so here goes nothing.

As the last surviving member of [REDACTED] you are hereby tasked with the following mission:
The alien threat has destroyed or commandeered all but one remaining U.B.C.S. (Unmanned Battlecruiser Class Starship). We are confident that this ship can hold off the ongoing invasion, but our opponents are already working to defeat our connection to the cruiser and control it for themselves.
If the connection is lost, Earth is theirs.
Working on a few remaining bugs. Hopefully get it all sorted by submission hour. Would love for this to be not only my first solo jam, but first jam where I don't have to patch something out after the deadline -_-
Play the alien-invasion-thwarting card-strategy game HERE
This is my first solo LD entry. As such I very much appreciate any feedback, no matter how constructive.

As the last surviving member of [REDACTED] you are hereby tasked with the following mission:
The alien threat has destroyed or commandeered all but one remaining U.B.C.S. (Unmanned Battlecruiser Class Starship). We are confident that this ship can hold off the ongoing invasion, but our opponents are already working to defeat our connection to the cruiser and control it for themselves.
If the connection is lost, Earth is theirs.
Thanks for playing! I look forward to playing and rating everyone's games over the coming days.
Play the alien-invasion-thwarting card-strategy game HERE
This is my first solo LD entry. As such I very much appreciate any feedback, no matter how constructive.

I always make sure to repay the rate/comment!
Game page with downloads: https://ldjam.com/events/ludum-dare/54/rainbow-robots
Play in browser at Itch.io: https://justinwash.itch.io/rainbow-robots
This is my first submission in a while, and I ended up with maybe like 12 total hours to work on it, but I'm pretty happy with the end result all things considered.
Looking forward to playing and rating everyone's games!



*Music, "art", programming, sfx, etc all made by me. Made with Godot Engine