I’m in
I’m in and I’m very excited. My first LD.
I have plenty of ideas… I’m sure none of them will fit the theme. :))
Language : Actionscript
IDE: FlashDevelop
Library: Axgl
Tools: Audacity, Photoshop, Garageband
I’m in and I’m very excited. My first LD.
I have plenty of ideas… I’m sure none of them will fit the theme. :))
Language : Actionscript
IDE: FlashDevelop
Library: Axgl
Tools: Audacity, Photoshop, Garageband
So my idea is a platformer where the platforms “switch” every ten seconds. (My english is far from perfect, I’m tired, so it’s hard to explain)
I started with the game engine core and it went faster than expected. It’s almost finished.
Now I will work on the graphical side, some screenshots are coming.
Now -> food.
Out of despair I named one of my variable “cockadoodledoo”. Business as usual.
My first LD, that was two in(tense)teresting days.
I’ve been struggling for two year to finish a game, and now in 48h it’s done. All I needed was a deadline. 
I’m pretty happy with the result. There is a lot more to do to polish it, but for now it’s okay. It work and that’s a start. 😀
So go ahead, test it and don’t hesitate to give feedback, criticism, money, alcohol.
And now, my bed. My dear dear bed.
I’ll probably do a post-mortem tomorow 

I always wanted to create video games, I did some tests, but aside from one game, 2 years ago, (http://www.kongregate.com/games/tet2brick/lost-colony/ if you want to test it) none was finished or published.
LD was a good opportunity to have a deadline … and it worked!
I’m pretty happy with the end result, it could be improved, but for a developed 48 I think it’s pretty cool.
What I’m happy about
– The design in general and in particular that of the character … I’ve never done pixel art before a few weeks ago, so it’s not too bad.
– The gameplay is functional, I think the difficulty is well balanced and evolutive.
– The game is fun (I enjoyed playing it myself… :p )
– The music is ok and was done in less than two minutes, that was a last minute addition.
What I intend to improve in the next version
– A prettier start screen
– More levels
– More ambient sound
– More scenery
– More graphic details (tree, plants, rocks, tombstones, etc..)
– More different traps?
– Enemies?
– More levels
– Mooooore levels
– A better title.
Well, that was a really interesting experience that helped me realize that I could develop full games more often.
Feel free to test and give me feedback!
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=25030
Tags: as3, finished, postmortem
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