turysaz

LD35

Next time we’ll be faster!

ld35 ends, still work in progress...

Seems like we bit off a little more than we could chew this time, we won’t be able to finish our game until the deadline. :(

Still, we had lots of fun coding and drawing and creating animal sounds. :) We’ll shure keep on working on our game! And now that we don’t have the stress of finishing in time, there are plenty of cool features on our list waiting to be put into it!

Tags: not fast enough

LD 40

It's that time of the year again!

We are in with a new line-up! Our former artist and our second programmer will not be with us this time. But we got three game design students from Berlin to fill the gap they leave! As a "regular" engineer, for whom making games is just a hobby and who has no professional education or experience with it, I am super exited to see them "in action" :smile:

We also have switched from GameMaker to Godot, which allows me to use my favorite operating system (the one with the penguin :wink: ) on my dev machine. Yay!

Unfortunately, other circumstances don't leave as much time as I wish we had, so LD40 is gonna be a ~30h-jam for us.

Have fun everyone! :grin:

Warmup for coders

Hi again,

inspired by @flaterectomy's post I thought I should maybe show you something I use for warmup: adventofcode, an advent calender full of coding exercises :-) Actually, it's a bit late this year since LD40 starts at december 1st, but by tinkering with the URL you can still access the calenders of the last years.

The fun about adventofcode is that there is no language stated, you only get some input lines and a question like "what is the phone number that santa has been looking for?" or so and an input field to enter your answer. The focus is on the result, not on your way to get there.

I've been using it to learn new programming languages, because I find it easier to learn such things if I have a precise goal.

Since the Godot engine allows you to execute godot scripts from the terminal by executing

godot -s script.gd

, I'm using the exercises to get comfortable with the GDscript language. But even if your engine doesn't support that, you could still build some primitive game window with an in-game-label or textfield to show you the answer.