V4lesti

LD25

After 15 hours of coding…

My First Ludum Dare and I will hardly be able to work on my game tomorrow (sunday). That’s why I have chosen to try the Jam instead of compo, with my girlfriend making all the art. All done with Flash and FlashDevelop.

We start to feel a bit tired (3.00 am here) so let me show you what we have done so far…

15-001

Hour 1 : just some blue guys hanging around… Actually the game is about heroes trying to rescue a princess… and you killing them.

 

15-009

Stop heroes by summoning units or powerfull spells.

 

So far the ennemies walk (if they reach the right side of the screen, you lose health, very tower-defense-like), stop and attack the ghouls on their way, kill them (or get killed), the money (actually, souls) system is functionnal and so are the spells.

16-001

Second spell added, Thunder. More powerfull but with less range than the meteor.

To do (hopefully tomorrow, maybe monday night too..) :

  • intro
  • title screen / game over screen
  • new units (like the skeletton who should fire arrows from long-range while ghouls tank)
  • new skills (actually easy to add now)
  • new heroes (ennemies)
  • find some cool music and fx
  • some annoying bugs to fix
  • some online game stats (eg. total of heroes killed by all the players, …)
  • code optimization (right now the game runs pretty smoothly at 60fps with +/-50 characters on screen)

LD35

We are in!

Hi!

We are a team of two, we tried to find a way to stick to this very uninspiring theme (for us), hopefully our interpretation is not too far-fetched…

The game will be built using Animate CC and FlashDevelop.

 

We will try to post updates :)