varun

LD19

Not Sure if I’ll Be Able to Finish

Working on a entry using FlashPunk. Not sure if I’ll be able to finish in time, but we’ll see.

LD21

Finishing the Game

I had originally started Ludum Dare 21 in hopes of finishing a complete and coherent product, but I had to stop my entry due to personal problems.  My final submission was a simple game with a meager four levels. I liked the concept, but the game lacked any substance to be of enjoyment.

So, now that I have the ability, I’ve decided to direct efforts into finishing the game. Its taken quite an upgrade and is now what I would actually call a game, rather than a concept. As of now, there are only 8 levels (World 1), but a world system is in place to make it easier to create more levels. The upgraded version also has a level select and a saving system which saves completed levels and the total amount of deaths. I want to have at least 5 worlds for the final version – the next ones should be coming soon.

Play World 1 here: http://dl.dropbox.com/u/2727127/Pressure/World1.swf

Upgraded Version

 For those of you who noticed, my game did in fact take a lot of inspiration from VVVVVV, specifically the tower level.

Comments

05. Sep 2011 · 14:49 UTC
It’s a great game, I even beat the last level :)

LD26

An RTS?

What am I making? Not sure yet, but I’m leaning towards a kind of Puzzle-RTS. I’m using Love2D, because I’m on a public computer, and can’t install any of my usual tools.
Screen Shot 2013-04-26 at 9.57.21 PM

Fledgeling RTS Mechanics

A basic selection and movement system – now I have to add both collision and enemy units. This is the first time I’ve used a Mac for any actual programming – thankfully, however, all my commonly used programs are cross-platform.Screen Shot 2013-04-27 at 2.03.49 AM

Progress…

Not as much progress as I would have hoped – and I have to take a flight soon. Hopefully I’ll be able to finish up the mechanics and start churning out levels, but I may have to cut back my original plan.

Screen Shot 2013-04-27 at 2.54.04 PM

Video Demo – http://www.youtube.com/watch?v=l67aWf9xJcM

Update

A level select with saving/loading of completed levels. Also some updated game-play – I’m getting ready to start adding unique units and churning out levels.

update

LD30

Transitions

Basic movement in the real world, some basic movement in cyberspace, and a cool transition between the two. Hoping to get as much of the gameplay figured out today, so I can start designing the levels (which is non-trivial, thanks to me picking a 3d game).

Blue Screen – Core Gamplay Complete

Spent a lot of time getting the core gameplay correct – too much time probably. Now, I have to focus on making levels and adding more enemies.

Submitted Blue Screen!

ldshot1

Blue Screen is a cyberpunk game, inspired by System Shock, where you travel between the real world and cyber space. Blue screens serve as the boundary between these worlds. I might have bitten off more than I could chew for this one, so it’s pretty short, but I hope that the central conceit works.

Play It!

Blue Screen Playthrough

Just uploaded a video play-through of my entry, Blue Screen. If it looks interesting, you can play the game here!

Comments

Geckoo1337
29. Aug 2014 · 02:22 UTC
Your game is one of my favorites for the LD30th. It’s not always easy to understand this wireframe perspective, but mood is very impressive and oppressive. A really good entry. Bravo ++