vbitz

LD18

Progress

Progess

Progress

Development is coming along at a speedy rate, what you can see here at the moment is a nearly complete assault system with those little robots quickly spawning only to blow up on the defenses, depleting the top bar.

More Progress

The Development is going along nice and fast. Next steps here are to make a menu system and maybe achievements.

ludumdare0

More Progress

screenshot1

Just added a scrolling background and changed the theme.

LD20

Progress is slow

All I have is this tittle screen and a script for the comic that opens the game.

LD21

I’m In

I will be using C# and XNA 4.0 for language work

Paint. Net for graphics.

LD 41

I'm In

Still deciding about engine.

Progress on My Game

My idea is a Adventure + RTS game. Due to an encroaching cataclysm you need to keep moving your base while gathering resources. Instead of using Unity which I originally planned to I'm doing a custom engine in TypeScript with graphics handled with Canvas(I guess).

I've over complicated things again.

What should take less than a day to implement quickly needs a custom engine with a complicated deferred action system and fully type safe action definition.

Rather then just calling a method this is what house creation looks like right now.

typescript const house = await game.addAction(Settlement.AddBuilding.create() .set('target', settlement) .set('type', BuildingType.House));

This should hopefully make things easier when all the structure is done.