Try to defeat the boss through 6 levels with a swarm of enemies that sprout without notice. Jump all you want to run away from them (use space for this) and get to the goal.
ASDW to move, left and right mouse to fire. A tip, accumulate as much amoo for the boss.

I played ‘Cycle’ and trashed it. Some questions were raised about the production I would like to report here.
To play you must collect the LINES that enemies drop when destroied. Each cycle is represented by a geometric shape.
I started thinking of a visual style ‘game boy’, but inadvertently changed the background color to black, and suddenly, all designs modified with something like ‘geometry wars’ =(
despite the geometry be just the player.
The colors of the enemies were to be monochromatic, but for some error were with two colors, which pleased me and I ended up leaving so. =p
Do I got it in 48h? Yes, using Construct2, this software is easy to program, several features are preconfigured.
I produced the game in just one layout of the construct, the sprites are appearing in it, upgrade and downgrade in the same screen as well. Boss and death too. Even congratulations screen. What happens is that the screen moves. I thought stopped screen very boring for these type of game.
I use LaunchPad to produce the music (just push the button and music happen). You can download all the music here.
In photoshop, I copy and paste the layers effects, which made it the fastest production.
I do not showered, I sleep only 3 hours, my wife scolded me … I lost two barbecues, but I made the game =D
I always say that I will not participate because it is very exhausting. But here I am in producing games in 48 hours.
Thanks for guys that played Cycle. If you dont play it, check out here:
PLAY CYCLE