Boarding pirates themed rts
Hi,
This is my first LD and though I’ve started making a few video games I’m really trying to push to have this be the first one I finish.
since I have game maker I decided to use that and try to keep it simple…
I started today, the rts theme seems much harder then I was hoping for. I was really trying to make it as simple one objective with one mechanic as possible. But RTS in nature are huge… so I’m trying to make it close to real time. try to defeat the enemy ship before they can reload there cannons.
Finished:
title screen (spent about two hours on the art, temp titles etc made it in Vue 11.5 with the new rain particles, and I use modo for my modeling), it was more for me to wrap my head around what I was wanting to make, but probably a waste of time.
learned how to make some basic 2d pirate sprites and coded there death upon getting hit by random cannon balls.
I also worked on a “fog of war” but not sure I like it as it only works when your troops are in that arrea…
game design:
pretty much just a real time version of the old board game “Broadsides and boarding parties” Your ship has been hit by the enemy’s cannons command your crew to fire back and or attack/defend as the enemy boards your ship.

Tomorrow hope to work on basic click command controls and pathing?







