voidqk

LD28

voidqk is in!

Let’s do this!

I’m thinking of using HTML5, using SoundManager2, and perhaps Three.js for 3D stuff if the game calls for it.  FL Studio for music/sfx, if I have time.  Photoshop/Paint for graphics.

I will publish my game on my website, smashware.com.

Can’t wait!

EDIT:

Live-blogging here

Twitter for feedback @voidqk

 

-voidqk

LD29

I’m in… again!

This will be my second LD48 attempt — hoorah!

I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.

I would like to use Unity… but I will probably end up using JavaScript and Canvas, since I can work faster.  We’ll see :-).

Good luck, all!

-voidqk

LD30

I’m in, round three

LD48, hurray!

I will live-blog again on my website, smashware.com, and you can follow me on twitter @voidqk.

Platform: JavaScript, HTML5, Canvas, SoundManager2

Tools: Notepad++, Photoshop, FL Studio, sfxr

After the results are announced, I will also attempt to analyze them using my analyzer from last time.

Good luck everyone!

-voidqk

Analyze your LD30 Ratings!

Hi All,

I made a tool for downloading the LD30 raw data.  I’ve posted it as CSV and JSON on my website here:

https://smashware.com/articles/2014/09/15/everyones-ludum-dare-30-results

I also made a tool for analyzing results, which you can access here:

https://smashware.com/articles/2014/09/15/results.html

Here’s a screenshot:

results

Happy analyzing!  Let me know if you find any bugs…

~voidqk

LD31