Wekaj

LD35

I’m in!

This will be my third LD, with my last one resulting in this thing. Though I am somewhat happy with my previous entry’s style, it isn’t a very fun game. At all. It’s actually pretty damn boring. That’s why I’m going to put far more emphasis on creating something that is entertaining this time around.

As for tools, I’m probably going to be shifting from C# and XNA/MonoGame to using C# and SFML.Net, along with good old Paint.NET. I haven’t done too much with SFML.Net thus far, but it seems like a nice option for anyone looking to move away from XNA for whatever reason, i.e. you don’t think enough of your tools end in ‘.Net’. (If you know of any music-making software that meets this criteria, please inform me.)

Anyways, good luck to anyone else who is joining! Including you. Yes, you. You aren’t getting away this time.

LD 39

Wewantshorterthemes

Down with the sentences, join the cause people

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Ludum Dare 45

MonoGame Project Template

I've been putting together a simple MonoGame project template to make starting my next Ludum Dare game a bit faster. It contains stuff like input management and support for multiple screens, the boring stuff I always need to write when starting a new MonoGame project.

I thought I should probably post it here: https://github.com/Wekaj/LudumDareTemplate

Feel free to use it as well if you want!

Ludum Dare 46

Floppy

I've been putting together a library to help reduce the amount of boring work I need to do once the jam begins. It's not too different to the project template I made last time, it's just libraried now. If anyone else is using C# and MonoGame, feel free to use it: https://github.com/Wekaj/Floppy

Some of the features include input bindings and basic platformer physics. It's not very well-tested yet though, so keep that in mind. I'll probably be doing more work on it throughout the week.

Looking forward to this one!

Torchkick is done!

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My submission for this Ludum Dare is ready: Torchkick. I had a lot of fun with this one! I didn't get much time to work on the audio, unfortunately, but I spent a lot of time on the graphics and player controls and am quite happy with the result. Especially the water shader!

You can check it out here: https://ldjam.com/events/ludum-dare/46/torchkick